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::ll::TypedStorage< 8, 8, ::EntityContext const & > | provider |
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::ll::TypedStorage< 8, 8, ::Block const & > | block |
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::ll::TypedStorage< 8, 8, ::ItemStack const & > | selectedItem |
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::ll::TypedStorage< 8, 8, ::PlayerDestroyProgressCacheComponent & > | progressCache |
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::ll::TypedStorage< 1, 1, bool const > | isRiding |
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::ll::TypedStorage< 1, 1, bool const > | isOnGround |
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::ll::TypedStorage< 1, 1, bool const > | isFlying |
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::ll::TypedStorage< 1, 1, bool const > | actorIsUnderWater |
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::ll::TypedStorage< 1, 1, bool const > | actorHasAquaAffinityArmor |
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The documentation for this struct was generated from the following file: