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LeviLamina
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Public Types | |
| using | Status = ::Gameface::ResourceHandlerStatus |
Public Member Functions | |
| QRCodeResourceHandler & | operator= (QRCodeResourceHandler const &) |
| QRCodeResourceHandler (QRCodeResourceHandler const &) | |
| virtual::Gameface::ResourceHandlerStatus | onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response) |
| virtual::Gameface::ResourceHandlerStatus | onResourceStreamRequest (::Gameface::ResourceRequest const &, ::Gameface::ResourceStreamResponse &) |
| virtual void | update () |
| MCAPI | QRCodeResourceHandler (::Bedrock::NotNullNonOwnerPtr<::OreUI::ResourceAllowList > const &resourceAllowList, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder) |
| MCAPI void * | $ctor (::Bedrock::NotNullNonOwnerPtr<::OreUI::ResourceAllowList > const &resourceAllowList, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder) |
| MCAPI::Gameface::ResourceHandlerStatus | $onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response) |
| MCFOLD::Gameface::ResourceHandlerStatus | $onResourceStreamRequest (::Gameface::ResourceRequest const &, ::Gameface::ResourceStreamResponse &) |
| MCFOLD void | $update () |
| virtual void | onViewCreate (::IClientInstance &primaryClient) |
| virtual void | onAppPreSuspend () |
| MCFOLD void | $onViewCreate (::IClientInstance &primaryClient) |
| MCFOLD void | $onAppPreSuspend () |
Static Public Member Functions | |
| static MCAPI ::std::optional<::mce::Color > | _getColorFromQueryParameter (::std::vector<::std::pair<::std::string_view, ::std::string_view > > const &queryParameters, ::std::string const ¶meterName) |
| static MCAPI void ** | $vftable () |
Public Attributes | |
| ::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::OreUI::ResourceAllowList > const > | mResourceAllowList |
| ::ll::TypedStorage< 8, 8, ::Gameface::TemporaryTextureHolder & > | mTemporaryTextureHolder |
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virtual |
Implements Gameface::IResourceHandler.
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virtual |
Implements Gameface::IResourceHandler.
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virtual |
Implements Gameface::IResourceHandler.
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static |