LeviLamina
Loading...
Searching...
No Matches
MonumentBuilding.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/OceanMonumentPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class RoomDefinition;
15// clang-format on
16
17class MonumentBuilding : public ::OceanMonumentPiece {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::std::vector<::std::unique_ptr<::OceanMonumentPiece>>> mChildPieces;
22 ::ll::TypedStorage<8, 24, ::std::vector<::std::shared_ptr<::RoomDefinition>>> mRoomGrid;
23 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::RoomDefinition>> mSourceRoom;
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::RoomDefinition>> mCoreRoom;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 MonumentBuilding();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual ::StructurePieceType getType() const /*override*/;
35
36 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
37
38 virtual void postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
39 // NOLINTEND
40
41public:
42 // member functions
43 // NOLINTBEGIN
44 MCAPI MonumentBuilding(::Random& random, short seaLevel, int west, int north, int& orientation);
45
46 MCAPI void generateEntranceArchs(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&);
47
48 MCAPI void generateEntranceWall(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&);
49
50 MCAPI void generateLowerWall(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&);
51
52 MCAPI void generateMiddleWall(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&);
53
54 MCAPI void generateRoofPiece(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&);
55
56 MCAPI ::std::vector<::std::shared_ptr<::RoomDefinition>> generateRoomGraph(::Random& random);
57
58 MCAPI void generateUpperWall(::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&);
59
60 MCAPI void generateWing(bool isFlipped, int xoff, ::BlockSource& region, ::Random& chunkBB, ::BoundingBox const&);
61 // NOLINTEND
62
63public:
64 // constructor thunks
65 // NOLINTBEGIN
66 MCAPI void* $ctor(::Random& random, short seaLevel, int west, int north, int& orientation);
67 // NOLINTEND
68
69public:
70 // virtual function thunks
71 // NOLINTBEGIN
72 MCAPI ::StructurePieceType $getType() const;
73
74 MCAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
75
76 MCAPI void $postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
77
78
79 // NOLINTEND
80
81public:
82 // vftables
83 // NOLINTBEGIN
84 MCNAPI static void** $vftable();
85 // NOLINTEND
86};
Definition BlockSource.h:73
Definition BoundingBox.h:13
static MCAPI void ** $vftable()
Definition Random.h:10
Definition RoomDefinition.h:5