LeviLamina
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MonumentBuilding.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/levelgen/structure/OceanMonumentPiece.h"
7#include "mc/world/level/levelgen/structure/StructurePieceType.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class BoundingBox;
13class Random;
14class RoomDefinition;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 MonumentBuilding& operator=(MonumentBuilding const&);
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 2
37 virtual ::StructurePieceType getType() const /*override*/;
38
39 // vIndex: 4
40 virtual bool postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
41
42 // vIndex: 5
43 virtual void postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB) /*override*/;
44
45 // vIndex: 0
46 virtual ~MonumentBuilding() /*override*/;
47 // NOLINTEND
48
49public:
50 // member functions
51 // NOLINTBEGIN
52 MCNAPI MonumentBuilding(::Random& random, short seaLevel, int west, int north, int& orientation);
53
54 MCNAPI void generateEntranceArchs(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
55
56 MCNAPI void generateEntranceWall(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
57
58 MCNAPI void generateLowerWall(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
59
60 MCNAPI void generateMiddleWall(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
61
62 MCNAPI void generateRoofPiece(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
63
64 MCNAPI ::std::vector<::std::shared_ptr<::RoomDefinition>> generateRoomGraph(::Random& random);
65
66 MCNAPI void generateUpperWall(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
67
68 MCNAPI void
69 generateWing(bool isFlipped, int xoff, ::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
70 // NOLINTEND
71
72public:
73 // constructor thunks
74 // NOLINTBEGIN
75 MCNAPI void* $ctor(::Random& random, short seaLevel, int west, int north, int& orientation);
76 // NOLINTEND
77
78public:
79 // destructor thunk
80 // NOLINTBEGIN
81 MCNAPI void $dtor();
82 // NOLINTEND
83
84public:
85 // virtual function thunks
86 // NOLINTBEGIN
87 MCNAPI ::StructurePieceType $getType() const;
88
89 MCNAPI bool $postProcess(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
90
91 MCNAPI void $postProcessMobsAt(::BlockSource& region, ::Random& random, ::BoundingBox const& chunkBB);
92 // NOLINTEND
93
94public:
95 // vftables
96 // NOLINTBEGIN
97 MCNAPI static void** $vftable();
98 // NOLINTEND
99};
Definition BlockSource.h:67
Definition BoundingBox.h:13
Definition MonumentBuilding.h:17
MCAPI void generateEntranceWall(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void $postProcessMobsAt(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
static MCAPI void ** $vftable()
MCAPI void generateWing(bool isFlipped, int xoff, ::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void generateMiddleWall(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI::StructurePieceType $getType() const
MCAPI bool $postProcess(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void * $ctor(::Random &random, short seaLevel, int west, int north, int &orientation)
MCAPI ::std::vector<::std::shared_ptr<::RoomDefinition > > generateRoomGraph(::Random &random)
MCAPI void $dtor()
MCAPI void generateRoofPiece(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void generateEntranceArchs(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI void generateUpperWall(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
MCAPI MonumentBuilding(::Random &random, short seaLevel, int west, int north, int &orientation)
MCAPI void generateLowerWall(::BlockSource &region, ::Random &random, ::BoundingBox const &chunkBB)
Definition OceanMonumentPiece.h:18
Definition Random.h:11
Definition RoomDefinition.h:5
Definition Alias.h:14