LeviLamina
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Zombie.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/HumanoidMonster.h"
8
9// auto generated forward declare list
10// clang-format off
12class Attribute;
13class EntityContext;
14class ItemStack;
17namespace mce { class UUID; }
18// clang-format on
19
20class Zombie : public ::HumanoidMonster {
21public:
22 // Zombie inner types define
23 enum class ZombieType : int {
24 Default = 0,
25 Villager = 1,
26 Husk = 2,
27 Pigzombie = 3,
28 Drowned = 4,
29 };
30
31public:
32 // prevent constructor by default
33 Zombie();
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual bool canPickupItem(::ItemStack const& item) const /*override*/;
39
40 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
41
42 virtual bool checkSpawnRules(bool fromSpawner) /*override*/;
43
44 virtual int getArmorValue() const /*override*/;
45
46 virtual ~Zombie() /*override*/;
47 // NOLINTEND
48
49public:
50 // member functions
51 // NOLINTBEGIN
52 MCAPI Zombie(
53 ::ActorDefinitionGroup* definitions,
54 ::ActorDefinitionIdentifier const& definitionName,
55 ::EntityContext& entityContext
56 );
57
58 MCFOLD void setZombieType(::Zombie::ZombieType type);
59 // NOLINTEND
60
61public:
62 // static variables
63 // NOLINTBEGIN
64 MCAPI static ::mce::UUID const& SPAWN_BONUS_UUID();
65
66 MCAPI static ::Attribute const& SPAWN_REINFORCEMENTS_CHANCE();
67 // NOLINTEND
68
69public:
70 // constructor thunks
71 // NOLINTBEGIN
72 MCAPI void* $ctor(
73 ::ActorDefinitionGroup* definitions,
74 ::ActorDefinitionIdentifier const& definitionName,
75 ::EntityContext& entityContext
76 );
77 // NOLINTEND
78
79public:
80 // destructor thunk
81 // NOLINTBEGIN
82 MCFOLD void $dtor();
83 // NOLINTEND
84
85public:
86 // virtual function thunks
87 // NOLINTBEGIN
88 MCAPI bool $canPickupItem(::ItemStack const& item) const;
89
90 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
91
92 MCAPI bool $checkSpawnRules(bool fromSpawner);
93
94 MCFOLD int $getArmorValue() const;
95
96
97 // NOLINTEND
98
99public:
100 // vftables
101 // NOLINTBEGIN
102 MCAPI static void** $vftable();
103 // NOLINTEND
104};
Definition ActorDefinitionGroup.h:35
Definition Attribute.h:9
Definition EntityContext.h:16
Definition HumanoidMonster.h:14
Definition ItemStack.h:26
Definition Villager.h:14
Definition UUID.h:7
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:13