LeviLamina
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BoatItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/item/Item.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
13class BlockSource;
14class CompoundTag;
15class Container;
17class ItemDescriptor;
18class ItemStack;
19class ItemStackBase;
20class Vec3;
22// clang-format on
23
24class BoatItem : public ::Item {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<4, 4, int> mWoodType;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual bool isLiquidClipItem() const /*override*/;
35
36 virtual bool isValidAuxValue(int auxValue) const /*override*/;
37
38 virtual ::ResolvedItemIconInfo getIconInfo(::ItemStackBase const&, int, bool) const /*override*/;
39
40 virtual ::std::string
41 buildDescriptionId(::ItemDescriptor const& itemDescriptor, ::CompoundTag const* userData) const /*override*/;
42
43 virtual bool isStackedByData() const /*override*/;
44
45 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
46 /*override*/;
47
48 virtual ::InteractionResult
49 _useOn(::ItemStack& item, ::Actor& spawningActor, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
50 /*override*/;
51
52 virtual ::ActorType _getActorType() const;
53
54 virtual ~BoatItem() /*override*/ = default;
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60 MCFOLD bool $isLiquidClipItem() const;
61
62 MCFOLD bool $isValidAuxValue(int auxValue) const;
63
64 MCAPI ::ResolvedItemIconInfo $getIconInfo(::ItemStackBase const&, int, bool) const;
65
66 MCAPI ::std::string
67 $buildDescriptionId(::ItemDescriptor const& itemDescriptor, ::CompoundTag const* userData) const;
68
69 MCFOLD bool $isStackedByData() const;
70
71 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
72
73 MCAPI ::InteractionResult
74 $_useOn(::ItemStack& item, ::Actor& spawningActor, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
75
76#ifdef LL_PLAT_C
77 MCFOLD ::ActorType $_getActorType() const;
78#endif
79
80
81 // NOLINTEND
82
83public:
84 // vftables
85 // NOLINTBEGIN
86 MCAPI static void** $vftable();
87 // NOLINTEND
88};
Definition Actor.h:106
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition BoatItem.h:24
Definition CompoundTag.h:23
Definition Container.h:33
Definition InteractionResult.h:5
Definition ItemDescriptor.h:24
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition Vec3.h:10
Definition ResolvedItemIconInfo.h:8