LeviLamina
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BoatItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/item/Item.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
13class BlockSource;
14class CompoundTag;
15class Container;
17class ItemDescriptor;
18class ItemStack;
19class ItemStackBase;
20class Vec3;
22// clang-format on
23
24class BoatItem : public ::Item {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<4, 4, int> mWoodType;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual bool isLiquidClipItem() const /*override*/;
35
36 virtual bool isValidAuxValue(int auxValue) const /*override*/;
37
38 virtual ::ResolvedItemIconInfo getIconInfo(::ItemStackBase const&, int, bool) const /*override*/;
39
40 virtual ::std::string buildDescriptionId(::ItemDescriptor const&, ::CompoundTag const*) const /*override*/;
41
42 virtual bool isStackedByData() const /*override*/;
43
44 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
45 /*override*/;
46
47 virtual ::InteractionResult
48 _useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const
49 /*override*/;
50
51 virtual ::ActorType _getActorType() const;
52
53 virtual ~BoatItem() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCFOLD bool $isLiquidClipItem() const;
60
61 MCFOLD bool $isValidAuxValue(int auxValue) const;
62
63 MCAPI ::ResolvedItemIconInfo $getIconInfo(::ItemStackBase const&, int, bool) const;
64
65 MCAPI ::std::string $buildDescriptionId(::ItemDescriptor const&, ::CompoundTag const*) const;
66
67 MCFOLD bool $isStackedByData() const;
68
69 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
70
71 MCAPI ::InteractionResult
72 $_useOn(::ItemStack& instance, ::Actor& entity, ::BlockPos pos, uchar face, ::Vec3 const& clickPos) const;
73
74#ifdef LL_PLAT_C
75 MCFOLD ::ActorType $_getActorType() const;
76#endif
77
78
79 // NOLINTEND
80
81public:
82 // vftables
83 // NOLINTBEGIN
84 MCAPI static void** $vftable();
85 // NOLINTEND
86};
Definition Actor.h:106
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition BoatItem.h:24
Definition CompoundTag.h:23
Definition Container.h:33
Definition InteractionResult.h:5
Definition ItemDescriptor.h:24
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition Vec3.h:10
Definition ResolvedItemIconInfo.h:8