LeviLamina
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SkinInfoData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/SerializedSkin.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { struct Image; }
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 32, ::std::string> mDefaultMeshName;
18 ::ll::TypedStorage<1, 1, bool> mIsAlphaTest;
19 ::ll::TypedStorage<1, 1, bool> mIsDirty;
20 ::ll::TypedStorage<8, 16, ::SerializedSkin> mSkin;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 0
27 virtual ~SkinInfoData() = default;
28
29 // vIndex: 1
30 virtual void updateSkin(::SerializedSkin const&, ::mce::Image const*, ::mce::Image const*) = 0;
31
32 // vIndex: 2
33 virtual bool hasValidTexture() = 0;
34
35 // vIndex: 3
36 virtual bool validateAndResizeSkinData(::mce::Image&, bool);
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42
43 // NOLINTEND
44};
Definition SerializedSkin.h:21
Definition SkinInfoData.h:13
Definition Image.h:12