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| SerializedSkin (SerializedSkin const &) |
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MCAPI | SerializedSkin (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance) |
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MCFOLD::SerializedSkin & | operator= (::SerializedSkin &&) |
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MCFOLD::SerializedSkin & | operator= (::SerializedSkin const &) |
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MCAPI void * | $ctor () |
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MCAPI void * | $ctor (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance) |
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MCFOLD void | $dtor () |
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◆ SerializedSkinWrapper
Initial value:
Definition ThreadOwner.h:9
The documentation for this class was generated from the following file: