LeviLamina
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SerializedSkin Class Reference

Public Types

using SerializedSkinWrapper
 

Public Member Functions

 SerializedSkin (SerializedSkin const &)
 
MCAPI SerializedSkin (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance)
 
MCFOLD::SerializedSkin & operator= (::SerializedSkin &&)
 
MCFOLD::SerializedSkin & operator= (::SerializedSkin const &)
 
MCAPI void * $ctor ()
 
MCAPI void * $ctor (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance)
 
MCFOLD void $dtor ()
 

Public Attributes

::ll::TypedStorage< 8, 16, ::std::shared_ptr<::Bedrock::Application::ThreadOwner<::SerializedSkinImpl, Bedrock::Application::ThreadOwnerBehavior::Assert > > > mSkinImpl
 

Member Typedef Documentation

◆ SerializedSkinWrapper


The documentation for this class was generated from the following file: