31 ::ll::TypedStorage<8, 32, ::std::string> mId;
32 ::ll::TypedStorage<8, 32, ::std::string> mPlayFabId;
33 ::ll::TypedStorage<8, 32, ::std::string> mFullId;
34 ::ll::TypedStorage<8, 32, ::std::string> mResourcePatch;
35 ::ll::TypedStorage<8, 32, ::std::string> mDefaultGeometryName;
36 ::ll::TypedStorage<8, 48, ::mce::Image> mSkinImage;
37 ::ll::TypedStorage<8, 48, ::mce::Image> mCapeImage;
38 ::ll::TypedStorage<8, 24, ::std::vector<::AnimatedImageData>> mSkinAnimatedImages;
39 ::ll::TypedStorage<8, 16, ::Json::Value> mGeometryData;
40 ::ll::TypedStorage<8, 32, ::MinEngineVersion> mGeometryDataMinEngineVersion;
41 ::ll::TypedStorage<8, 16, ::Json::Value> mGeometryDataMutable;
42 ::ll::TypedStorage<8, 32, ::std::string> mAnimationData;
43 ::ll::TypedStorage<8, 32, ::std::string> mCapeId;
44 ::ll::TypedStorage<8, 24, ::std::vector<::SerializedPersonaPieceHandle>> mPersonaPieces;
45 ::ll::TypedStorage<8, 8, ::persona::ArmSize::Type> mArmSizeType;
46 ::ll::TypedStorage<8, 64, ::std::unordered_map<::persona::PieceType, ::TintMapColor>> mPieceTintColors;
47 ::ll::TypedStorage<4, 16, ::mce::Color> mSkinColor;
48 ::ll::TypedStorage<1, 1, ::TrustedSkinFlag> mIsTrustedSkin;
49 ::ll::TypedStorage<1, 1, bool> mIsPremium;
50 ::ll::TypedStorage<1, 1, bool> mIsPersona;
51 ::ll::TypedStorage<1, 1, bool> mIsPersonaCapeOnClassicSkin;
52 ::ll::TypedStorage<1, 1, bool> mIsPrimaryUser;
53 ::ll::TypedStorage<1, 1, bool> mOverridesPlayerAppearance;
69 MCAPI
float getAnimationFrames(::persona::AnimatedTextureType animationType)
const;
77 MCAPI
void setArmSizeFromString(::std::string
const& armSizeStr);
79 MCAPI
void updateGeometryName();