LeviLamina
Loading...
Searching...
No Matches
FaceDirectionalActorBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockLegacy;
14class BlockPos;
15class Vec3;
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<1, 1, bool> mHorizontalOnly;
23 ::ll::TypedStorage<4, 4, float> mYRotOffset;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 120
30 virtual ::Block const& getRenderBlock() const /*override*/;
31
32 // vIndex: 121
33 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
34
35 // vIndex: 122
36 virtual ::Flip getFaceFlip(uchar face, ::Block const& block) const /*override*/;
37
38 // vIndex: 92
39 virtual ::Block const&
40 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
41 /*override*/;
42
43 // vIndex: 0
44 virtual ~FaceDirectionalActorBlock() /*override*/ = default;
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56 MCFOLD ::Block const& $getRenderBlock() const;
57
58 MCFOLD uchar $getMappedFace(uchar face, ::Block const& block) const;
59
60 MCFOLD ::Block const&
61 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue)
62 const;
63 // NOLINTEND
64};
Definition ActorBlockBase.h:6
Definition Actor.h:104
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition Block.h:36
Definition FaceDirectionalActorBlock.h:18
Definition Vec3.h:10