LeviLamina
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FaceDirectionalActorBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class Block;
14class BlockPos;
15class Vec3;
16// clang-format on
17
18class FaceDirectionalActorBlock : public ::ActorBlock {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<1, 1, bool> mHorizontalOnly;
23 ::ll::TypedStorage<4, 4, float> mYRotOffset;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::Block const& getRenderBlock() const /*override*/;
30
31 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
32
33 virtual ::Flip getFaceFlip(uchar face, ::Block const& block) const /*override*/;
34
35 virtual ::Block const&
36 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
37 /*override*/;
38
39 virtual ~FaceDirectionalActorBlock() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCFOLD ::Block const& $getRenderBlock() const;
46
47 MCFOLD uchar $getMappedFace(uchar face, ::Block const& block) const;
48
49 MCFOLD ::Flip $getFaceFlip(uchar face, ::Block const& block) const;
50
51 MCFOLD ::Block const& $getPlacementBlock(
52 ::Actor const& by,
53 ::BlockPos const& pos,
54 uchar face,
55 ::Vec3 const& clickPos,
56 int itemValue
57 ) const;
58
59
60 // NOLINTEND
61};
Definition Actor.h:105
Definition BlockPos.h:19
Definition Block.h:43
Definition FaceDirectionalActorBlock.h:18
Definition Vec3.h:10