3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/ActorBlockBase.h"
8#include "mc/world/level/block/BlockLegacy.h"
22 ::ll::TypedStorage<1, 1, bool> mHorizontalOnly;
23 ::ll::TypedStorage<4, 4, float> mYRotOffset;
30 virtual ::Block
const& getRenderBlock()
const ;
33 virtual uchar getMappedFace(uchar face,
::Block const& block)
const ;
36 virtual ::Flip getFaceFlip(uchar face,
::Block const& block)
const ;
39 virtual ::Block
const&
40 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
Definition ActorBlockBase.h:6
Definition FaceDirectionalActorBlock.h:18
MCAPI::Block const & $getRenderBlock() const
MCAPI::Flip $getFaceFlip(uchar face, ::Block const &block) const
MCAPI::Block const & $getPlacementBlock(::Actor const &by, ::BlockPos const &pos, uchar face, ::Vec3 const &clickPos, int itemValue) const
MCAPI uchar $getMappedFace(uchar face, ::Block const &block) const