LeviLamina
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ShooterItemComponentLegacyFactoryData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/ItemDescriptor.h"
7#include "mc/world/item/components/IItemComponentLegacyFactoryData.h"
8
10public:
11 // ShooterItemComponentLegacyFactoryData inner types declare
12 // clang-format off
14 // clang-format on
15
16 // ShooterItemComponentLegacyFactoryData inner types define
18 public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 16, ::ItemDescriptor> itemDesc;
22 ::ll::TypedStorage<1, 1, bool> useOffhand;
23 ::ll::TypedStorage<1, 1, bool> searchInventory;
24 ::ll::TypedStorage<1, 1, bool> useInCreative;
25 // NOLINTEND
26 };
27
28public:
29 // member variables
30 // NOLINTBEGIN
31 ::ll::TypedStorage<8, 24, ::std::vector<::ShooterItemComponentLegacyFactoryData::ShooterAmmunitionEntry>>
32 mAmmunition;
33 ::ll::TypedStorage<4, 4, float> mDrawDuration;
34 ::ll::TypedStorage<1, 1, bool> mScalePowerByDrawDuration;
35 ::ll::TypedStorage<1, 1, bool> mChargeOnDraw;
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition IItemComponentLegacyFactoryData.h:5
Definition ShooterItemComponentLegacyFactoryData.h:17
Definition ShooterItemComponentLegacyFactoryData.h:9