LeviLamina
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DealKineticDamageSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
13class EntitySystems;
19struct MobFlagComponent;
20// clang-format on
21
22namespace DealKineticDamageSystem {
23// functions
24// NOLINTBEGIN
25#ifdef LL_PLAT_C
26MCAPI void registerClientSystems(::EntitySystems& systemRegistry);
27#endif
28
29MCAPI void registerServerSystems(::EntitySystems& systemRegistry);
30
31MCAPI void removeIfDone(
32 ::entt::type_list<::Include<::InterpolateMovementNeededComponent>> entity,
33 ::StrictEntityContext const& dealKineticDamageComponent,
34 ::DealKineticDamageComponent const& dealKineticDamageComponentModifier,
35 ::EntityModifier<::DealKineticDamageComponent>
36);
37
38MCAPI void tryApplyDamageOrEffects(
39 ::entt::type_list<
40 ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent>,
41 ::Exclude<::IsDeadFlagComponent>> actorOwnerComponent,
42 ::ActorOwnerComponent& dealKineticDamageComponent,
43 ::DealKineticDamageComponent&
44);
45// NOLINTEND
46
47} // namespace DealKineticDamageSystem
Definition ActorOwnerComponent.h:10
Definition EntitySystems.h:29
Definition StrictEntityContext.h:14
Definition ActorMovementTickNeededComponent.h:5
Definition DealKineticDamageComponent.h:14
Definition InterpolateMovementNeededComponent.h:5
Definition IsDeadFlagComponent.h:5
Definition MobFlagComponent.h:5