3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Exclude.h"
8#include "mc/deps/ecs/strict/Include.h"
22namespace DealKineticDamageSystem {
26MCAPI
void registerClientSystems(::EntitySystems& systemRegistry);
29MCAPI
void registerServerSystems(::EntitySystems& systemRegistry);
31MCAPI
void removeIfDone(
32 ::entt::type_list<::Include<::InterpolateMovementNeededComponent>> entity,
33 ::StrictEntityContext
const& dealKineticDamageComponent,
34 ::DealKineticDamageComponent
const& dealKineticDamageComponentModifier,
35 ::EntityModifier<::DealKineticDamageComponent>
38MCAPI
void tryApplyDamageOrEffects(
40 ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent>,
41 ::Exclude<::IsDeadFlagComponent>> actorOwnerComponent,
42 ::ActorOwnerComponent& dealKineticDamageComponent,
43 ::DealKineticDamageComponent&
Definition ActorOwnerComponent.h:10
Definition EntitySystems.h:29
Definition StrictEntityContext.h:14
Definition ActorMovementTickNeededComponent.h:5
Definition DealKineticDamageComponent.h:14
Definition InterpolateMovementNeededComponent.h:5
Definition IsDeadFlagComponent.h:5
Definition MobFlagComponent.h:5