3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
33 virtual ::AABB getCollisionShape(
40 virtual bool getCollisionShapeForCamera(
47 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
65 MCAPI static ::AABB& BLOCK_AABB();
67 MCAPI static ::BaseGameVersion
const& SOUL_SAND_BREAKS_FALLING_BLOCK_VERSION();
77 MCAPI ::AABB $getCollisionShape(
84 MCFOLD
bool $getCollisionShapeForCamera(
91 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockSource.h:68
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition SoulSandBlock.h:24
static MCAPI void ** $vftable()
Definition optional_ref.h:10