3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
19namespace BlockEvents {
class BlockPlaceEvent; }
20namespace BlockEvents {
class BlockQueuedTickEvent; }
36 virtual ::AABB getCollisionShape(
44 virtual bool getCollisionShapeForCamera(
52 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
71 MCAPI static ::AABB& BLOCK_AABB();
73 MCAPI static ::BaseGameVersion
const& SOUL_SAND_BREAKS_FALLING_BLOCK_VERSION();
83 MCAPI ::AABB $getCollisionShape(
90 MCFOLD
bool $getCollisionShapeForCamera(
97 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition BaseGameVersion.h:8
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockSource.h:67
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition SoulSandBlock.h:24
static MCAPI void ** $vftable()
Definition optional_ref.h:10
Definition BlockRandomTickEvent.h:13