3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/gameplay/api/gameplayui/ContainerItemStatusType.h"
7#include "mc/client/gui/gameplay/api/gameplayui/ContainerItemType.h"
8#include "mc/client/gui/gameplay/data/gameplayui/BundleColor.h"
9#include "mc/client/gui/oreui/binding/properties/Property.h"
23 ::ll::TypedStorage<8, 176, ::OreUI::Property<int>> amount;
24 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> name;
25 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> details;
26 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string>> image;
27 ::ll::TypedStorage<8, 176, ::OreUI::Property<::GameplayUI::ContainerItemStatusType>> statusType;
28 ::ll::TypedStorage<8, 176, ::OreUI::Property<int>> statusValue;
29 ::ll::TypedStorage<8, 176, ::OreUI::Property<int>> statusMax;
30 ::ll::TypedStorage<8, 176, ::OreUI::Property<::GameplayUI::ContainerItemType>> containerItemType;
31 ::ll::TypedStorage<8, 176, ::OreUI::Property<::std::optional<int>>> bundleID;
32 ::ll::TypedStorage<8, 176, ::OreUI::Property<::std::optional<::GameplayUI::BundleColor>>> bundleColor;
37 ContainerItemBindings();
42 MCAPI ContainerItemBindings(::OreUI::Detail::IPropertyObject* parent, ::GameplayUI::ContainerItem item);
44 MCAPI
void update(::GameplayUI::ContainerItem
const& item);
46 MCAPI ~ContainerItemBindings();
52 MCAPI
void* $ctor(::OreUI::Detail::IPropertyObject* parent, ::GameplayUI::ContainerItem item);
Definition IPropertyObject.h:7
Definition ContainerItem.h:7
Definition ContainerItemBindings.h:7