LeviLamina
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ActorValueValidation.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class BlockPos;
8class Vec2;
9class Vec3;
10// clang-format on
11
12namespace ActorValueValidation {
13// functions
14// NOLINTBEGIN
15MCAPI void _fireTelemetryEvent(::BlockPos const& invalidBlockPos, char const* caller);
16
17MCAPI void _fireTelemetryEvent(::Vec3 const& invalidPos, char const* caller);
18
19MCAPI bool validateHeadRotationFloatValue(float value, char const* caller);
20
21MCAPI bool validateVec2Position(::Vec2 const& pos, char const* caller);
22
23MCAPI bool validateVec3Position(::Vec3 const& pos, char const* caller);
24
25MCAPI bool validateVec3Velocity(::Vec3 const& posDelta, char const* caller);
26// NOLINTEND
27
28} // namespace ActorValueValidation
Definition BlockPos.h:18
Definition Vec2.h:5
Definition Vec3.h:10