LeviLamina
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ActorValueValidation.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockPos
;
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class
Vec2
;
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class
Vec3
;
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// clang-format on
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namespace
ActorValueValidation {
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// functions
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// NOLINTBEGIN
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MCAPI
void
_fireTelemetryEvent(
::BlockPos
const
& invalidBlockPos,
char
const
* caller);
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MCAPI
void
_fireTelemetryEvent(
::Vec3
const
& invalidPos,
char
const
* caller);
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MCAPI
bool
validateHeadRotationFloatValue(
float
value,
char
const
* caller);
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MCAPI
bool
validateVec2Position(
::Vec2
const
& pos,
char
const
* caller);
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MCAPI
bool
validateVec3Position(
::Vec3
const
& pos,
char
const
* caller);
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MCAPI
bool
validateVec3Velocity(
::Vec3
const
& posDelta,
char
const
* caller);
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// NOLINTEND
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}
// namespace ActorValueValidation
BlockPos
Definition
BlockPos.h:18
Vec2
Definition
Vec2.h:5
Vec3
Definition
Vec3.h:10
src
mc
world
actor
ActorValueValidation.h
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