LeviLamina
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BlockTextureTessellator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Tessellator;
8class Vec3;
10// clang-format on
11
12namespace BlockTextureTessellator {
13// functions
14// NOLINTBEGIN
15MCNAPI void tessellate(
17 ::Vec3 const& pos,
18 ::TextureUVCoordinateSet const& tex,
19 bool usePBRFormats,
20 bool center,
21 int width,
22 float rotation,
23 ::Vec3 const& offsetBottom,
24 bool renderBothSides,
25 bool useNormals,
26 float tileWidth,
27 bool flipHorizontal
28);
29// NOLINTEND
30
31} // namespace BlockTextureTessellator
Definition Tessellator.h:19
Definition Vec3.h:10
Definition TextureUVCoordinateSet.h:10