LeviLamina
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SoulSpeedAttributeSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
MobFlagComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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struct
SoulSpeedAttributeSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
_tryProcessSoulSpeed
(
::StrictEntityContext
&,
::ActorOwnerComponent
& actorOwnerComponent);
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MCNAPI static ::TickingSystemWithInfo
createSystem
();
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MCNAPI
static
void
tickSystem
(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent>
,
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::ActorOwnerComponent
> view
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);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
MobFlagComponent
Definition
MobFlagComponent.h:5
SoulSpeedAttributeSystem
Definition
SoulSpeedAttributeSystem.h:18
SoulSpeedAttributeSystem::_tryProcessSoulSpeed
static MCAPI void _tryProcessSoulSpeed(::StrictEntityContext &, ::ActorOwnerComponent &actorOwnerComponent)
SoulSpeedAttributeSystem::tickSystem
static MCAPI void tickSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent >, ::ActorOwnerComponent > view)
SoulSpeedAttributeSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src-server
mc
entity
systems
SoulSpeedAttributeSystem.h
Generated on Sun Oct 12 2025 06:31:40 for LeviLamina by
1.12.0