LeviLamina
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SoulSpeedAttributeSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
14struct MobFlagComponent;
16// clang-format on
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCNAPI static void _tryProcessSoulSpeed(::StrictEntityContext&, ::ActorOwnerComponent& actorOwnerComponent);
23
24 MCNAPI static ::TickingSystemWithInfo createSystem();
25
26 MCNAPI static void tickSystem(
27 ::ViewT<
31 );
32 // NOLINTEND
33};
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition Include.h:6
Definition MobFlagComponent.h:5
Definition SoulSpeedAttributeSystem.h:18
static MCAPI void _tryProcessSoulSpeed(::StrictEntityContext &, ::ActorOwnerComponent &actorOwnerComponent)
static MCAPI void tickSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent >, ::ActorOwnerComponent > view)
static MCAPI ::TickingSystemWithInfo createSystem()
Definition TickingSystemWithInfo.h:13