LeviLamina
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SoulSpeedAttributeSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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struct
SoulSpeedAttributeSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_tryProcessSoulSpeed(
::StrictEntityContext
&,
::ActorOwnerComponent
& actorOwnerComponent);
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MCAPI static ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:10
SoulSpeedAttributeSystem
Definition
SoulSpeedAttributeSystem.h:12
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
src
mc
entity
systems
SoulSpeedAttributeSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0