LeviLamina
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SoulSpeedAttributeSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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struct
SoulSpeedAttributeSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
_tryProcessSoulSpeed
(
::StrictEntityContext
&,
::ActorOwnerComponent
& actorOwnerComponent);
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MCNAPI static ::TickingSystemWithInfo
createSystem
();
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
SoulSpeedAttributeSystem
Definition
SoulSpeedAttributeSystem.h:12
SoulSpeedAttributeSystem::_tryProcessSoulSpeed
static MCAPI void _tryProcessSoulSpeed(::StrictEntityContext &, ::ActorOwnerComponent &actorOwnerComponent)
SoulSpeedAttributeSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
SoulSpeedAttributeSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
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