LeviLamina
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TransferServerCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/server/commands/ServerCommand.h"
7
8// auto generated forward declare list
9// clang-format off
10class CommandOrigin;
11class CommandOutput;
12class CommandRegistry;
13class Level;
14class Player;
15namespace Social { class GameConnectionInfo; }
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 2
37 virtual void execute(::CommandOrigin const& origin, ::CommandOutput& output) const /*override*/;
38
39 // vIndex: 0
40 virtual ~TransferServerCommand() /*override*/ = default;
41 // NOLINTEND
42
43public:
44 // member functions
45 // NOLINTBEGIN
46 MCAPI ::Social::GameConnectionInfo _convertToDestination() const;
47
48 MCAPI ::Player const* _loopPlayers(::Level& level, ::std::function<bool(::Player const*)> condition) const;
49 // NOLINTEND
50
51public:
52 // static functions
53 // NOLINTBEGIN
54 MCAPI static void setup(::CommandRegistry& registry);
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60 MCAPI void $execute(::CommandOrigin const& origin, ::CommandOutput& output) const;
61 // NOLINTEND
62
63public:
64 // vftables
65 // NOLINTBEGIN
66 MCNAPI static void** $vftable();
67 // NOLINTEND
68};
Definition CommandOrigin.h:32
Definition CommandOutput.h:19
Definition CommandRegistry.h:45
Definition Level.h:239
Definition Player.h:120
Definition ServerCommand.h:22
Definition TransferServerCommand.h:18
static MCAPI void ** $vftable()
Definition Alias.h:14