LeviLamina
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NpcComponentDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/npc/INpcDialogueData.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11struct ActorUniqueID;
12namespace npc { struct ActionContainer; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 1
33 virtual ::std::string const& getDialogueText() const /*override*/;
34
35 // vIndex: 2
36 virtual ::std::string const& getRawDialogueText() const /*override*/;
37
38 // vIndex: 3
39 virtual ::std::string const& getNameText() const /*override*/;
40
41 // vIndex: 4
42 virtual ::std::string const& getNameRawText() const /*override*/;
43
44 // vIndex: 5
45 virtual ::std::string const& getSceneName() const /*override*/;
46
47 // vIndex: 7
48 virtual ::npc::ActionContainer* getActionsContainer() /*override*/;
49
50 // vIndex: 6
51 virtual ::npc::ActionContainer const* getActionsContainer() const /*override*/;
52
53 // vIndex: 8
54 virtual ::ActorUniqueID getActorUniqueID() /*override*/;
55
56 // vIndex: 10
57 virtual ::Actor* getActor() /*override*/;
58
59 // vIndex: 9
60 virtual ::Actor const* getActor() const /*override*/;
61
62 // vIndex: 11
63 virtual bool isRemoteFire() /*override*/;
64
65 // vIndex: 0
66 virtual ~NpcComponentDialogueData() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // destructor thunk
71 // NOLINTBEGIN
72
73 // NOLINTEND
74
75public:
76 // virtual function thunks
77 // NOLINTBEGIN
78
79 // NOLINTEND
80};
Definition Actor.h:104
Definition ActorUniqueID.h:5
Definition INpcDialogueData.h:12
Definition NpcComponentDialogueData.h:15
Definition Alias.h:14