LeviLamina
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NpcComponentDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/npc/INpcDialogueData.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12struct ActorUniqueID;
13namespace npc { struct ActionContainer; }
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mOwner;
21 ::ll::TypedStorage<1, 1, bool> mIsRemoteFire;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::std::string const& getDialogueText() const /*override*/;
28
29 virtual ::std::string const& getRawDialogueText() const /*override*/;
30
31 virtual ::std::string const& getNameText() const /*override*/;
32
33 virtual ::std::string const& getNameRawText() const /*override*/;
34
35 virtual ::std::string const& getSceneName() const /*override*/;
36
37 virtual ::npc::ActionContainer* getActionsContainer() /*override*/;
38
39 virtual ::npc::ActionContainer const* getActionsContainer() const /*override*/;
40
41 virtual ::ActorUniqueID getActorUniqueID() /*override*/;
42
43 virtual ::Actor* getActor() /*override*/;
44
45 virtual ::Actor const* getActor() const /*override*/;
46
47 virtual bool isRemoteFire() /*override*/;
48
49 virtual ~NpcComponentDialogueData() /*override*/ = default;
50 // NOLINTEND
51
52public:
53 // virtual function thunks
54 // NOLINTBEGIN
55#ifdef LL_PLAT_C
56 MCAPI ::std::string const& $getDialogueText() const;
57
58 MCAPI ::std::string const& $getRawDialogueText() const;
59
60 MCAPI ::std::string const& $getNameText() const;
61
62 MCAPI ::std::string const& $getNameRawText() const;
63
64 MCFOLD ::std::string const& $getSceneName() const;
65
66 MCFOLD ::npc::ActionContainer* $getActionsContainer();
67
68 MCFOLD ::npc::ActionContainer const* $getActionsContainer() const;
69
70 MCFOLD ::ActorUniqueID $getActorUniqueID();
71
72 MCFOLD ::Actor* $getActor();
73
74 MCFOLD ::Actor const* $getActor() const;
75
76 MCFOLD bool $isRemoteFire();
77#endif
78
79
80 // NOLINTEND
81
82public:
83 // vftables
84 // NOLINTBEGIN
85 MCAPI static void** $vftable();
86 // NOLINTEND
87};
Definition Actor.h:105
Definition ActorUniqueID.h:5
Definition INpcDialogueData.h:12
Definition NpcComponentDialogueData.h:16
Definition ActionContainer.h:13