LeviLamina
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NpcComponentDialogueData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/actor/npc/INpcDialogueData.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12struct ActorUniqueID;
13namespace npc { struct ActionContainer; }
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mOwner;
21 ::ll::TypedStorage<1, 1, bool> mIsRemoteFire;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 1
28 virtual ::std::string const& getDialogueText() const /*override*/;
29
30 // vIndex: 2
31 virtual ::std::string const& getRawDialogueText() const /*override*/;
32
33 // vIndex: 3
34 virtual ::std::string const& getNameText() const /*override*/;
35
36 // vIndex: 4
37 virtual ::std::string const& getNameRawText() const /*override*/;
38
39 // vIndex: 5
40 virtual ::std::string const& getSceneName() const /*override*/;
41
42 // vIndex: 7
43 virtual ::npc::ActionContainer* getActionsContainer() /*override*/;
44
45 // vIndex: 6
46 virtual ::npc::ActionContainer const* getActionsContainer() const /*override*/;
47
48 // vIndex: 8
49 virtual ::ActorUniqueID getActorUniqueID() /*override*/;
50
51 // vIndex: 10
52 virtual ::Actor* getActor() /*override*/;
53
54 // vIndex: 9
55 virtual ::Actor const* getActor() const /*override*/;
56
57 // vIndex: 11
58 virtual bool isRemoteFire() /*override*/;
59
60 // vIndex: 0
61 virtual ~NpcComponentDialogueData() /*override*/ = default;
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67
68 // NOLINTEND
69};
Definition Actor.h:102
Definition ActorUniqueID.h:5
Definition INpcDialogueData.h:12
Definition NpcComponentDialogueData.h:16