◆ getDialogueText()
| virtual::std::string const & NpcComponentDialogueData::getDialogueText |
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const |
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◆ getNameText()
| virtual::std::string const & NpcComponentDialogueData::getNameText |
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const |
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◆ getSceneName()
| virtual::std::string const & NpcComponentDialogueData::getSceneName |
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const |
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◆ getActionsContainer() [1/2]
| virtual::npc::ActionContainer * NpcComponentDialogueData::getActionsContainer |
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◆ getActionsContainer() [2/2]
| virtual::npc::ActionContainer const * NpcComponentDialogueData::getActionsContainer |
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const |
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◆ getActorUniqueID()
| virtual::ActorUniqueID NpcComponentDialogueData::getActorUniqueID |
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◆ getActor() [1/2]
| virtual::Actor * NpcComponentDialogueData::getActor |
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◆ getActor() [2/2]
| virtual::Actor const * NpcComponentDialogueData::getActor |
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const |
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◆ isRemoteFire()
| virtual bool NpcComponentDialogueData::isRemoteFire |
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◆ $getRawDialogueText()
| MCAPI::std::string const & INpcDialogueData::$getRawDialogueText |
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const |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $isRemoteFire()
| MCAPI bool INpcDialogueData::$isRemoteFire |
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inherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: