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| virtual::std::string const & | getDialogueText () const |
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virtual::std::string const & | getRawDialogueText () const |
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| virtual::std::string const & | getNameText () const |
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virtual::std::string const & | getNameRawText () const |
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| virtual::std::string const & | getSceneName () const |
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| virtual::npc::ActionContainer * | getActionsContainer () |
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| virtual::npc::ActionContainer const * | getActionsContainer () const |
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| virtual::ActorUniqueID | getActorUniqueID () |
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| virtual::Actor * | getActor () |
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| virtual::Actor const * | getActor () const |
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| virtual bool | isRemoteFire () |
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MCFOLD::std::string const & | $getRawDialogueText () const |
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MCFOLD bool | $isRemoteFire () |
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::ll::TypedStorage< 8, 24, ::WeakEntityRef > | mOwner |
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::ll::TypedStorage< 1, 1, bool > | mIsRemoteFire |
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◆ getDialogueText()
| virtual::std::string const & NpcComponentDialogueData::getDialogueText |
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const |
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◆ getNameText()
| virtual::std::string const & NpcComponentDialogueData::getNameText |
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const |
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◆ getSceneName()
| virtual::std::string const & NpcComponentDialogueData::getSceneName |
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const |
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◆ getActionsContainer() [1/2]
| virtual::npc::ActionContainer * NpcComponentDialogueData::getActionsContainer |
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◆ getActionsContainer() [2/2]
| virtual::npc::ActionContainer const * NpcComponentDialogueData::getActionsContainer |
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const |
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◆ getActorUniqueID()
| virtual::ActorUniqueID NpcComponentDialogueData::getActorUniqueID |
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◆ getActor() [1/2]
| virtual::Actor * NpcComponentDialogueData::getActor |
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◆ getActor() [2/2]
| virtual::Actor const * NpcComponentDialogueData::getActor |
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const |
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◆ isRemoteFire()
| virtual bool NpcComponentDialogueData::isRemoteFire |
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virtual |
The documentation for this struct was generated from the following file: