LeviLamina
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NpcComponentDialogueData Struct Reference
+ Inheritance diagram for NpcComponentDialogueData:

Public Member Functions

virtual::std::string const & getDialogueText () const
 
virtual::std::string const & getRawDialogueText () const
 
virtual::std::string const & getNameText () const
 
virtual::std::string const & getNameRawText () const
 
virtual::std::string const & getSceneName () const
 
virtual::npc::ActionContainer * getActionsContainer ()
 
virtual::npc::ActionContainer const * getActionsContainer () const
 
virtual::ActorUniqueID getActorUniqueID ()
 
virtual::Actor * getActor ()
 
virtual::Actor const * getActor () const
 
virtual bool isRemoteFire ()
 
MCFOLD::std::string const & $getRawDialogueText () const
 
MCFOLD bool $isRemoteFire ()
 

Public Attributes

::ll::TypedStorage< 8, 24, ::WeakEntityRefmOwner
 
::ll::TypedStorage< 1, 1, bool > mIsRemoteFire
 

Member Function Documentation

◆ getDialogueText()

virtual::std::string const & NpcComponentDialogueData::getDialogueText ( ) const
virtual

Implements INpcDialogueData.

◆ getNameText()

virtual::std::string const & NpcComponentDialogueData::getNameText ( ) const
virtual

Implements INpcDialogueData.

◆ getSceneName()

virtual::std::string const & NpcComponentDialogueData::getSceneName ( ) const
virtual

Implements INpcDialogueData.

◆ getActionsContainer() [1/2]

virtual::npc::ActionContainer * NpcComponentDialogueData::getActionsContainer ( )
virtual

Implements INpcDialogueData.

◆ getActionsContainer() [2/2]

virtual::npc::ActionContainer const * NpcComponentDialogueData::getActionsContainer ( ) const
virtual

Implements INpcDialogueData.

◆ getActorUniqueID()

virtual::ActorUniqueID NpcComponentDialogueData::getActorUniqueID ( )
virtual

Implements INpcDialogueData.

◆ getActor() [1/2]

virtual::Actor * NpcComponentDialogueData::getActor ( )
virtual

Implements INpcDialogueData.

◆ getActor() [2/2]

virtual::Actor const * NpcComponentDialogueData::getActor ( ) const
virtual

Implements INpcDialogueData.

◆ isRemoteFire()

virtual bool NpcComponentDialogueData::isRemoteFire ( )
virtual

Reimplemented from INpcDialogueData.


The documentation for this struct was generated from the following file: