LeviLamina
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UpdateAttributesPacket.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorRuntimeID.h"
7#include "mc/network/MinecraftPacketIds.h"
8#include "mc/network/Packet.h"
9#include "mc/network/packet/PlayerInputTick.h"
10#include "mc/platform/Result.h"
11
12// auto generated forward declare list
13// clang-format off
14class Actor;
17class BinaryStream;
19struct AttributeData;
20// clang-format on
21
22class UpdateAttributesPacket : public ::Packet {
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
27 ::ll::TypedStorage<8, 24, ::std::vector<::AttributeData>> mAttributeData;
28 ::ll::TypedStorage<8, 8, ::PlayerInputTick> mTick;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual ~UpdateAttributesPacket() /*override*/;
35
36 virtual ::MinecraftPacketIds getId() const /*override*/;
37
38 virtual ::std::string_view getName() const /*override*/;
39
40 virtual void write(::BinaryStream& stream) const /*override*/;
41
42 virtual ::Bedrock::Result<void> _read(::ReadOnlyBinaryStream& stream) /*override*/;
43 // NOLINTEND
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCAPI UpdateAttributesPacket();
49
50 MCAPI UpdateAttributesPacket(::Actor const& entity, ::std::vector<::AttributeInstanceHandle> const& dirtyData);
51
52 MCAPI UpdateAttributesPacket(
53 ::ActorRuntimeID const& id,
54 ::BaseAttributeMap const& map,
55 ::std::vector<::AttributeInstanceHandle> const& dirtyData,
57 );
58
59#ifdef LL_PLAT_C
60 MCFOLD ::std::vector<::AttributeData> const& getAttributeData() const;
61
62 MCFOLD ::ActorRuntimeID getRuntimeId() const;
63
64 MCAPI uint64 getTick() const;
65#endif
66 // NOLINTEND
67
68public:
69 // constructor thunks
70 // NOLINTBEGIN
71 MCAPI void* $ctor();
72
73 MCAPI void* $ctor(::Actor const& entity, ::std::vector<::AttributeInstanceHandle> const& dirtyData);
74
75 MCAPI void* $ctor(
76 ::ActorRuntimeID const& id,
77 ::BaseAttributeMap const& map,
78 ::std::vector<::AttributeInstanceHandle> const& dirtyData,
80 );
81 // NOLINTEND
82
83public:
84 // destructor thunk
85 // NOLINTBEGIN
86 MCAPI void $dtor();
87 // NOLINTEND
88
89public:
90 // virtual function thunks
91 // NOLINTBEGIN
92 MCAPI ::MinecraftPacketIds $getId() const;
93
94 MCAPI ::std::string_view $getName() const;
95
96 MCAPI void $write(::BinaryStream& stream) const;
97
98 MCAPI ::Bedrock::Result<void> $_read(::ReadOnlyBinaryStream& stream);
99
100
101 // NOLINTEND
102
103public:
104 // vftables
105 // NOLINTBEGIN
106 MCNAPI static void** $vftable();
107 // NOLINTEND
108};
Definition ActorRuntimeID.h:5
Definition Actor.h:125
Definition AttributeInstanceHandle.h:11
Definition BaseAttributeMap.h:21
Definition BinaryStream.h:11
Definition ReadOnlyBinaryStream.h:8
static MCAPI void ** $vftable()
Definition AttributeData.h:17
Definition PlayerInputTick.h:10