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static MCAPI void ** | $vftable () |
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::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::ActorDamageCause > | mCause |
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::ll::TypedStorage< 4, 4, int > | mDmg |
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::ll::TypedStorage< 4, 4, ::std::bitset< 5 > > | mArmorSlots |
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::PacketPriority | mPriority |
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::NetworkPeer::Reliability | mReliability |
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::SubClientId | mClientSubId |
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bool | mIsHandled |
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::std::chrono::steady_clock::time_point | mReceiveTimepoint |
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::IPacketHandlerDispatcher const * | mHandler |
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::Compressibility | mCompressible |
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◆ getId()
virtual::MinecraftPacketIds HurtArmorPacket::getId |
( |
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const |
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virtual |
◆ getName()
virtual::std::string HurtArmorPacket::getName |
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const |
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virtual |
◆ write()
◆ _read()
◆ sendTo() [1/3]
LLAPI void Packet::sendTo |
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Player const & | player | ) |
const |
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inherited |
Send the packet to a specific server player.
- Parameters
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player | The server player to send the packet to. |
◆ sendTo() [2/3]
Send the packet to all relevant players in a 2D plane at a position in a given dimension.
- Parameters
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pos | The position to send the packet to. |
dimId | The type of dimension to send the packet in. |
except | exclude this player. |
◆ sendTo() [3/3]
Send the packet to all relevant players within a specific actor.
- Parameters
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actor | The actor to send the packet to. |
except | exclude this player. |
◆ sendToClient()
LLAPI void Packet::sendToClient |
( |
NetworkIdentifier const & | identifier, |
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::SubClientId | clientId ) const |
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inherited |
Send the packet to a specific client identified by network identifier and sub-client ID.
- Parameters
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id | The network identifier of the client to send the packet to. |
clientId | The sub-client ID of the client to send the packet to. |
◆ sendToClients()
LLAPI void Packet::sendToClients |
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const |
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inherited |
Send the packet to all clients connected to the server.
The documentation for this class was generated from the following file: