3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/lifetime_registry/WeakTypedObjectHandle.h"
7#include "mc/deps/scripting/script_engine/Closure.h"
9namespace ScriptModuleGameTest {
29 MCNAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
32 MCNAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
35 MCNAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
40 MCNAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
thenIdle(
int tickDelay);
44 MCNAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
47 MCNAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
Definition ScriptGameTestSequence.h:11
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenWait(::Scripting::Closure< void()> fn)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenIdle(int tickDelay)
MCAPI void thenFail(::std::string error)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenExecuteAfter(int tickDelay, ::Scripting::Closure< void()> fn)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenExecute(::Scripting::Closure< void()> fn)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenWaitAfter(int tickDelay, ::Scripting::Closure< void()> fn)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenExecuteFor(int tickCount, ::Scripting::Closure< void()> fn)