18class ScriptGameTestSequence {
22 ::ll::TypedStorage<8, 8, ::gametest::GameTestSequence&> mSequence;
23 ::ll::TypedStorage<8, 16, ::Scripting::WeakLifetimeScope> mScope;
24 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>>
30 ScriptGameTestSequence& operator=(ScriptGameTestSequence
const&);
31 ScriptGameTestSequence(ScriptGameTestSequence
const&);
32 ScriptGameTestSequence();
39 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
42 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
45 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
48 MCAPI
void thenFail(::std::string error);
50 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence> thenIdle(
int tickDelay);
52 MCAPI
void thenSucceed();
54 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
57 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>