LeviLamina
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ScriptGameTestSequence.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/deps/scripting/lifetime_registry/WeakLifetimeScope.h"
8#include "mc/deps/scripting/lifetime_registry/WeakTypedObjectHandle.h"
9#include "mc/deps/scripting/script_engine/Closure.h"
10
11// auto generated forward declare list
12// clang-format off
13namespace gametest { class GameTestSequence; }
14// clang-format on
15
16namespace ScriptModuleGameTest {
17
18class ScriptGameTestSequence {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::gametest::GameTestSequence&> mSequence;
23 ::ll::TypedStorage<8, 16, ::Scripting::WeakLifetimeScope> mScope;
24 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>>
25 mScriptHandle;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 ScriptGameTestSequence& operator=(ScriptGameTestSequence const&);
31 ScriptGameTestSequence(ScriptGameTestSequence const&);
32 ScriptGameTestSequence();
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCAPI ScriptGameTestSequence(::gametest::GameTestSequence& sequence, ::Scripting::WeakLifetimeScope scope);
38
39 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
40 thenExecute(::Scripting::Closure<void()> fn);
41
42 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
43 thenExecuteAfter(int tickDelay, ::Scripting::Closure<void()> fn);
44
45 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
46 thenExecuteFor(int tickCount, ::Scripting::Closure<void()> fn);
47
48 MCAPI void thenFail(::std::string error);
49
50 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence> thenIdle(int tickDelay);
51
52 MCAPI void thenSucceed();
53
54 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
55 thenWait(::Scripting::Closure<void()> fn);
56
57 MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence>
58 thenWaitAfter(int tickDelay, ::Scripting::Closure<void()> fn);
59 // NOLINTEND
60
61public:
62 // constructor thunks
63 // NOLINTBEGIN
64 MCAPI void* $ctor(::gametest::GameTestSequence& sequence, ::Scripting::WeakLifetimeScope scope);
65 // NOLINTEND
66};
67
68} // namespace ScriptModuleGameTest
Definition Closure.h:8
Definition WeakLifetimeScope.h:14
Definition GameTestSequence.h:12