LeviLamina
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ScriptModuleGameTest::ScriptGameTestSequence Class Reference

Public Member Functions

ScriptGameTestSequence & operator= (ScriptGameTestSequence const &)
 ScriptGameTestSequence (ScriptGameTestSequence const &)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenExecute (::Scripting::Closure< void()> fn)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenExecuteAfter (int tickDelay, ::Scripting::Closure< void()> fn)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenExecuteFor (int tickCount, ::Scripting::Closure< void()> fn)
MCAPI void thenFail (::std::string error)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenIdle (int tickDelay)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenWait (::Scripting::Closure< void()> fn)
MCAPI ::Scripting::WeakTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > thenWaitAfter (int tickDelay, ::Scripting::Closure< void()> fn)

Public Attributes

::ll::TypedStorage< 8, 8, ::gametest::GameTestSequence & > mSequence
::ll::TypedStorage< 8, 16, ::Scripting::WeakLifetimeScope > mScope
::ll::TypedStorage< 8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleGameTest::ScriptGameTestSequence > > mScriptHandle

The documentation for this class was generated from the following file: