22 enum class SkeletonType :
int {
32 ::ll::TypedStorage<8, 8, ::WitherBoss*> mParentWither;
46 virtual bool doHurtTarget(
::Actor*, ::SharedTypes::Legacy::ActorDamageCause
const&) ;
49 virtual bool canBeAffected(uint
id)
const ;
52 virtual void setTarget(
::Actor* target) ;
55 virtual void normalTick() ;
58 virtual bool canFreeze()
const ;
61 virtual void getDebugText(::std::vector<::std::string>& outputInfo) ;
76 MCFOLD
void setSkeletonType(::Skeleton::SkeletonType type);
94 MCAPI
bool $canBeAffected(uint
id)
const;
96 MCFOLD
void $setTarget(
::Actor* target);
98 MCAPI
void $normalTick();
100 MCAPI
bool $canFreeze()
const;
102 MCAPI
void $getDebugText(::std::vector<::std::string>& outputInfo);
Definition EntityContext.h:16