LeviLamina
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RollGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/BaseGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
11class Vec3;
12// clang-format on
13
14class RollGoal : public ::BaseGoal {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
19 ::ll::TypedStorage<4, 4, float> mRollXd;
20 ::ll::TypedStorage<4, 4, float> mRollZd;
21 ::ll::TypedStorage<4, 4, float> mProbability;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 RollGoal& operator=(RollGoal const&);
27 RollGoal(RollGoal const&);
28 RollGoal();
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual bool canUse() /*override*/;
34
35 virtual bool canContinueToUse() /*override*/;
36
37 virtual bool canBeInterrupted() /*override*/;
38
39 virtual void start() /*override*/;
40
41 virtual void stop() /*override*/;
42
43 virtual void tick() /*override*/;
44
45 virtual void appendDebugInfo(::std::string& str) const /*override*/;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCAPI RollGoal(::Mob& mob, float probability);
52
53 MCAPI bool _checkForDamagingBlocks() const;
54
55 MCAPI void _handleRoll(int rollCounter, ::Vec3& positionDelta, float& rollX, float& rollZ) const;
56 // NOLINTEND
57
58public:
59 // constructor thunks
60 // NOLINTBEGIN
61 MCAPI void* $ctor(::Mob& mob, float probability);
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67 MCAPI bool $canUse();
68
69 MCAPI bool $canContinueToUse();
70
71 MCFOLD bool $canBeInterrupted();
72
73 MCAPI void $start();
74
75 MCAPI void $stop();
76
77 MCAPI void $tick();
78
79 MCAPI void $appendDebugInfo(::std::string& str) const;
80
81
82 // NOLINTEND
83
84public:
85 // vftables
86 // NOLINTBEGIN
87 MCNAPI static void** $vftable();
88 // NOLINTEND
89};
Definition Mob.h:57
static MCAPI void ** $vftable()
Definition Vec3.h:10