LeviLamina
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RollGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/Goal.h"
7
8// auto generated forward declare list
9// clang-format off
10class Mob;
11class Vec3;
12// clang-format on
13
14class RollGoal : public ::Goal {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
19 ::ll::TypedStorage<4, 4, float> mRollXd;
20 ::ll::TypedStorage<4, 4, float> mRollZd;
21 ::ll::TypedStorage<4, 4, float> mProbability;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 1
28 virtual bool canUse() /*override*/;
29
30 // vIndex: 2
31 virtual bool canContinueToUse() /*override*/;
32
33 // vIndex: 3
34 virtual bool canBeInterrupted() /*override*/;
35
36 // vIndex: 4
37 virtual void start() /*override*/;
38
39 // vIndex: 5
40 virtual void stop() /*override*/;
41
42 // vIndex: 6
43 virtual void tick() /*override*/;
44
45 // vIndex: 7
46 virtual void appendDebugInfo(::std::string& str) const /*override*/;
47
48 // vIndex: 0
49 virtual ~RollGoal() /*override*/ = default;
50 // NOLINTEND
51
52public:
53 // member functions
54 // NOLINTBEGIN
55 MCAPI bool _checkForDamagingBlocks() const;
56
57 MCAPI void _handleRoll(int rollCounter, ::Vec3& positionDelta, float& rollX, float& rollZ) const;
58 // NOLINTEND
59
60public:
61 // destructor thunk
62 // NOLINTBEGIN
63
64 // NOLINTEND
65
66public:
67 // virtual function thunks
68 // NOLINTBEGIN
69 MCAPI bool $canUse();
70
71 MCAPI bool $canContinueToUse();
72
73 MCFOLD bool $canBeInterrupted();
74
75 MCAPI void $start();
76
77 MCAPI void $stop();
78
79 MCAPI void $tick();
80
81 MCAPI void $appendDebugInfo(::std::string& str) const;
82 // NOLINTEND
83
84public:
85 // vftables
86 // NOLINTBEGIN
87 MCAPI static void** $vftable();
88 // NOLINTEND
89};
Definition Goal.h:14
Definition Mob.h:47
Definition RollGoal.h:14
Definition Vec3.h:10