28 ::ll::TypedStorage<8, 32, ::std::string> texture;
35 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
43 virtual int getTickDelay()
const;
57 virtual bool isSignalSource()
const ;
79 virtual int getVariant(
::Block const& block)
const ;
82 virtual bool canSpawnOn(
::Actor*)
const ;
91 virtual int getSignalForData(
int)
const = 0;
94 virtual int getRedstoneSignal(
int)
const = 0;
97 virtual ::AABB
const getSensitiveAABB(
::BlockPos const& pos)
const;
100 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
127 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
133 MCFOLD
int $getTickDelay()
const;
141 MCFOLD
bool $isSignalSource()
const;
154 MCFOLD
int $getVariant(
::Block const& block)
const;
156 MCFOLD
bool $canSpawnOn(
::Actor*)
const;
160 MCAPI ::AABB
const $getSensitiveAABB(
::BlockPos const& pos)
const;
162 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);