LeviLamina
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BasePressurePlateBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/BlockLegacy.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<8, 32, ::std::string> texture;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 11
35 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
36
37 // vIndex: 5
38 virtual ::AABB
40 const /*override*/;
41
42 // vIndex: 150
43 virtual int getTickDelay() const;
44
45 // vIndex: 57
46 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
47 /*override*/;
48
49 // vIndex: 79
50 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
51
52 // vIndex: 94
53 virtual bool isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const
54 /*override*/;
55
56 // vIndex: 44
57 virtual bool isSignalSource() const /*override*/;
58
59 // vIndex: 96
60 virtual bool shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const
61 /*override*/;
62
63 // vIndex: 149
64 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
65
66 // vIndex: 67
67 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
68
69 // vIndex: 87
70 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
71 /*override*/;
72
73 // vIndex: 54
74 virtual bool
75 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
76 /*override*/;
77
78 // vIndex: 118
79 virtual int getVariant(::Block const& block) const /*override*/;
80
81 // vIndex: 119
82 virtual bool canSpawnOn(::Actor*) const /*override*/;
83
84 // vIndex: 151
85 virtual int getSignalStrength(::BlockSource&, ::BlockPos const&) const = 0;
86
87 // vIndex: 142
88 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
89
90 // vIndex: 152
91 virtual int getSignalForData(int) const = 0;
92
93 // vIndex: 153
94 virtual int getRedstoneSignal(int) const = 0;
95
96 // vIndex: 154
97 virtual ::AABB const getSensitiveAABB(::BlockPos const& pos) const;
98
99 // vIndex: 131
100 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
101
102 // vIndex: 0
103 virtual ~BasePressurePlateBlock() /*override*/ = default;
104 // NOLINTEND
105
106public:
107 // member functions
108 // NOLINTBEGIN
109 MCAPI void
110 checkPressed(::BlockSource& region, ::BlockPos const& pos, ::Actor* sourceEntity, int oldSignal, int newSignal)
111 const;
112
113 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
114
115 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
116 // NOLINTEND
117
118public:
119 // destructor thunk
120 // NOLINTBEGIN
121
122 // NOLINTEND
123
124public:
125 // virtual function thunks
126 // NOLINTBEGIN
127 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
128
129 MCFOLD ::AABB
131 const;
132
133 MCFOLD int $getTickDelay() const;
134
135 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
136
137 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
138
139 MCAPI bool $isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const;
140
141 MCFOLD bool $isSignalSource() const;
142
143 MCAPI bool $shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
144
145 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
146
147 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
148
149 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
150
151 MCFOLD bool
152 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
153
154 MCFOLD int $getVariant(::Block const& block) const;
155
156 MCFOLD bool $canSpawnOn(::Actor*) const;
157
158 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
159
160 MCAPI ::AABB const $getSensitiveAABB(::BlockPos const& pos) const;
161
162 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
163 // NOLINTEND
164};
Definition AABB.h:16
Definition Actor.h:104
Definition BasePressurePlateBlock.h:24
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition optional_ref.h:10