3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
19namespace BlockEvents {
class BlockQueuedTickEvent; }
26 ::ll::TypedStorage<8, 32, ::std::string> texture;
33 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
36 virtual ::AABB getCollisionShape(
44 virtual int getTickDelay()
const;
69 virtual int getVariant(
::Block const& block)
const ;
72 virtual bool canSpawnOn(
::Actor*)
const ;
81 virtual int getSignalForData(
int)
const = 0;
84 virtual int getRedstoneSignal(
int)
const = 0;
87 virtual ::AABB
const getSensitiveAABB(
::BlockPos const& pos)
const;
90 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
99 MCAPI
void checkPressed(
113 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
115 MCFOLD ::AABB $getCollisionShape(
122 MCFOLD
int $getTickDelay()
const;
136 MCFOLD
int $getVariant(
::Block const& block)
const;
138 MCFOLD
bool $canSpawnOn(
::Actor*)
const;
142 MCAPI ::AABB
const $getSensitiveAABB(
::BlockPos const& pos)
const;
Definition BasePressurePlateBlock.h:22
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:66
Definition BlockType.h:84
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition optional_ref.h:10