LeviLamina
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BasePressurePlateBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19namespace BlockEvents { class BlockQueuedTickEvent; }
20// clang-format on
21
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 32, ::std::string> texture;
27 // NOLINTEND
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 11
33 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
34
35 // vIndex: 5
36 virtual ::AABB getCollisionShape(
37 ::Block const&,
39 ::BlockPos const&,
41 ) const /*override*/;
42
43 // vIndex: 147
44 virtual int getTickDelay() const;
45
46 // vIndex: 57
47 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
48 /*override*/;
49
50 // vIndex: 79
51 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
52
53 // vIndex: 94
54 virtual bool isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const
55 /*override*/;
56
57 // vIndex: 96
58 virtual bool shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const
59 /*override*/;
60
61 // vIndex: 146
62 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
63
64 // vIndex: 87
65 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
66 /*override*/;
67
68 // vIndex: 118
69 virtual int getVariant(::Block const& block) const /*override*/;
70
71 // vIndex: 119
72 virtual bool canSpawnOn(::Actor*) const /*override*/;
73
74 // vIndex: 148
75 virtual int getSignalStrength(::BlockSource&, ::BlockPos const&) const = 0;
76
77 // vIndex: 138
78 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
79
80 // vIndex: 149
81 virtual int getSignalForData(int) const = 0;
82
83 // vIndex: 150
84 virtual int getRedstoneSignal(int) const = 0;
85
86 // vIndex: 151
87 virtual ::AABB const getSensitiveAABB(::BlockPos const& pos) const;
88
89 // vIndex: 131
90 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
91
92 // vIndex: 0
93 virtual ~BasePressurePlateBlock() /*override*/ = default;
94 // NOLINTEND
95
96public:
97 // member functions
98 // NOLINTBEGIN
99 MCAPI void checkPressed(
100 ::BlockSource& region,
101 ::BlockPos const& pos,
102 ::Actor* sourceEntity,
103 int oldSignal,
104 int newSignal
105 ) const;
106
107 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
108 // NOLINTEND
109
110public:
111 // virtual function thunks
112 // NOLINTBEGIN
113 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
114
115 MCFOLD ::AABB $getCollisionShape(
116 ::Block const&,
117 ::IConstBlockSource const&,
118 ::BlockPos const&,
120 ) const;
121
122 MCFOLD int $getTickDelay() const;
123
124 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
125
126 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
127
128 MCAPI bool $isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const;
129
130 MCAPI bool $shouldTriggerEntityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
131
132 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
133
134 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
135
136 MCFOLD int $getVariant(::Block const& block) const;
137
138 MCFOLD bool $canSpawnOn(::Actor*) const;
139
140 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
141
142 MCAPI ::AABB const $getSensitiveAABB(::BlockPos const& pos) const;
143 // NOLINTEND
144};
Definition AABB.h:18
Definition Actor.h:102
Definition BasePressurePlateBlock.h:22
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition BlockType.h:84
Definition Block.h:37
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition optional_ref.h:10