34class Agent :
public ::Mob {
37 enum class AnimState :
int {
47 ::ll::TypedStorage<1, 1, bool> mIsHovering;
48 ::ll::TypedStorage<4, 8, ::Vec2> mHorizontalTarget;
49 ::ll::TypedStorage<4, 4, float> mVerticalTarget;
50 ::ll::TypedStorage<4, 4, int> mSelectedSlot;
51 ::ll::TypedStorage<1, 1, bool> mHasSetName;
52 ::ll::TypedStorage<1, 1, bool> mHasFiredCreationEvent;
53 ::ll::TypedStorage<8, 16, ::AgentRenderData> mRenderData;
63 virtual ::mce::Color getNameTagTextColor()
const ;
65 virtual bool canShowNameTag()
const ;
67 virtual bool canBePulledIntoVehicle()
const ;
69 virtual bool canBeAffected(uint
id)
const ;
72 knockback(::Actor* source,
float damage,
float xd,
float zd,
::KnockbackParameters const& parameters) ;
74 virtual void handleEntityEvent(::ActorEvent
id,
int data) ;
79 virtual bool createAIGoals() ;
81 virtual void setCarriedItem(
::ItemStack const& item) ;
83 virtual void normalTick() ;
85 virtual void baseTick() ;
88 teleportTo(
::Vec3 const& pos,
bool shouldStopRiding,
int cause,
int entityType,
bool keepVelocity) ;
90 virtual bool canExistWhenDisallowMob()
const ;
92 virtual bool isTargetable()
const ;
94 virtual bool isInvisible()
const ;
100 virtual ::ActorHurtResult
103 virtual ::std::unique_ptr<::BodyControl> initBodyControl() ;
115 MCAPI
void doClientTravel(
::AABB const& aabb);
117 MCAPI ::Vec3 doServerTravel(
::AABB const& aabb, ::AgentTravelType travelType);
119 MCAPI
void handleAnimationEvent(::AgentAnimation anim);
121 MCAPI
bool isValidSlotNum(
int slotNum);
123 MCAPI
void setNameTagFromOwner(
::Player const& player);
125 MCAPI
void startCommandMode();
127 MCAPI
void tryFireCreateEvent(
::Player& player);
133 MCAPI static ::Agent* tryGetFromEntity(
::EntityContext& entity,
bool includeRemoved);
149 MCAPI ::mce::Color $getNameTagTextColor()
const;
151 MCFOLD
bool $canShowNameTag()
const;
153 MCFOLD
bool $canBePulledIntoVehicle()
const;
155 MCFOLD
bool $canBeAffected(uint
id)
const;
157 MCFOLD
void $knockback(::Actor* source,
float damage,
float xd,
float zd,
::KnockbackParameters const& parameters);
159 MCAPI
void $handleEntityEvent(::ActorEvent
id,
int data);
161 MCAPI
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
163 MCAPI
bool $createAIGoals();
165 MCAPI
void $setCarriedItem(
::ItemStack const& item);
167 MCAPI
void $normalTick();
169 MCAPI
void $baseTick();
171 MCAPI
void $teleportTo(
::Vec3 const& pos,
bool shouldStopRiding,
int cause,
int entityType,
bool keepVelocity);
173 MCFOLD
bool $canExistWhenDisallowMob()
const;
175 MCFOLD
bool $isTargetable()
const;
177 MCAPI
bool $isInvisible()
const;
183 MCAPI ::ActorHurtResult
186 MCAPI ::std::unique_ptr<::BodyControl> $initBodyControl();
Definition BodyControl.h:13
Definition EntityContext.h:15