3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/network/Connector.h"
7#include "mc/network/TransportLayer.h"
13namespace Social {
class GameConnectionInfo; }
39 virtual ::std::string getLocalIp() ;
42 virtual ushort getPort()
const ;
45 virtual ::Social::GameConnectionInfo
const& getConnectedGameInfo()
const ;
48 virtual bool isIPv4Supported()
const ;
51 virtual bool isIPv6Supported()
const ;
54 virtual ushort getIPv4Port()
const ;
57 virtual ushort getIPv6Port()
const ;
60 virtual ::TransportLayer getNetworkType()
const ;
Definition Connector.h:16
Definition LocalConnectivitySystem.h:5
Definition LocalConnector.h:16
MCAPI void * $ctor(::Connector::ConnectionCallbacks &callbacks, ::NetworkIdentifier const &localId)
MCAPI ushort $getIPv6Port() const
MCAPI bool $isIPv6Supported() const
MCAPI bool $isIPv4Supported() const
MCAPI LocalConnector(::Connector::ConnectionCallbacks &callbacks, ::NetworkIdentifier const &localId)
MCAPI ushort $getIPv4Port() const
MCAPI ushort $getPort() const
MCAPI::TransportLayer $getNetworkType() const
MCAPI::std::string $getLocalIp()
static MCAPI void ** $vftable()
MCAPI void onRemoteDisconnected(::LocalConnector &otherConnector)
MCAPI::Social::GameConnectionInfo const & $getConnectedGameInfo() const
static MCAPI ::LocalConnectivitySystem & sLocalConnectivitySystem()
Definition NetworkIdentifier.h:10
Definition Connector.h:24