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LocalConnector & | operator= (LocalConnector const &) |
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| LocalConnector (LocalConnector const &) |
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virtual::std::string | getLocalIp () |
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virtual ushort | getPort () const |
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virtual::Social::GameConnectionInfo const & | getConnectedGameInfo () const |
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virtual bool | isIPv4Supported () const |
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virtual bool | isIPv6Supported () const |
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virtual ushort | getIPv4Port () const |
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virtual ushort | getIPv6Port () const |
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virtual::TransportLayer | getNetworkType () const |
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MCAPI | LocalConnector (::Connector::ConnectionCallbacks &callbacks, ::NetworkIdentifier const &localId) |
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MCAPI void | disconnect () |
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MCAPI void | onRemoteDisconnected (::LocalConnector &otherConnector) |
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MCAPI void | runEvents () |
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MCAPI void * | $ctor (::Connector::ConnectionCallbacks &callbacks, ::NetworkIdentifier const &localId) |
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MCFOLD::std::string | $getLocalIp () |
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MCFOLD ushort | $getPort () const |
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MCFOLD::Social::GameConnectionInfo const & | $getConnectedGameInfo () const |
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MCFOLD bool | $isIPv4Supported () const |
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MCFOLD bool | $isIPv6Supported () const |
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MCFOLD ushort | $getIPv4Port () const |
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MCFOLD ushort | $getIPv6Port () const |
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MCFOLD::TransportLayer | $getNetworkType () const |
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MCAPI void | $dtor () |
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◆ getPort()
virtual ushort LocalConnector::getPort |
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const |
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◆ isIPv4Supported()
virtual bool LocalConnector::isIPv4Supported |
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const |
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◆ isIPv6Supported()
virtual bool LocalConnector::isIPv6Supported |
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const |
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◆ getIPv4Port()
virtual ushort LocalConnector::getIPv4Port |
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const |
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◆ getIPv6Port()
virtual ushort LocalConnector::getIPv6Port |
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const |
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virtual |
The documentation for this class was generated from the following file: