LeviLamina
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UseTimeDepleted.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Publisher.h"
7#include "mc/world/item/ItemUseMethod.h"
8#include "mc/world/item/components/ItemComponent.h"
9
10// auto generated forward declare list
11// clang-format off
12class ItemStack;
13class Level;
14class Player;
15namespace Bedrock::PubSub::ThreadModel { struct SingleThreaded; }
16// clang-format on
17
18namespace PublisherItemComponent {
19
22 void(::ItemUseMethod&, ::ItemStack const&, ::ItemStack&, ::Player&, ::Level&),
23 ::Bedrock::PubSub::ThreadModel::SingleThreaded,
24 0> {
25public:
26 // vftables
27 // NOLINTBEGIN
29
30 MCNAPI static void** $vftable();
31
32 MCNAPI static void** $vftableForConnector();
33 // NOLINTEND
34};
35
36} // namespace PublisherItemComponent
Definition Publisher.h:8
Definition ItemComponent.h:17
Definition ItemStack.h:35
Definition Level.h:255
Definition Player.h:137
Definition UseTimeDepleted.h:24
static MCAPI void ** $vftableForDispatchingPublisherBase()
static MCAPI void ** $vftableForConnector()