LeviLamina
Loading...
Searching...
No Matches
BlockPlayerInteractEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/level/block/block_events/BlockEventBase.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class Player;
13// clang-format on
14
15namespace BlockEvents {
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::Player&> mPlayer;
22 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mSuccessful;
23 ::ll::TypedStorage<4, 16, ::std::optional<::Vec3> const> mHit;
24 ::ll::TypedStorage<1, 1, uchar const> mFace;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 2
37 virtual ::BlockSource const& getBlockSource() const /*override*/;
38
39 // vIndex: 0
40 virtual ~BlockPlayerInteractEvent() /*override*/;
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46 MCFOLD void $dtor();
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCFOLD ::BlockSource const& $getBlockSource() const;
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCNAPI static void** $vftable();
59 // NOLINTEND
60};
61
62} // namespace BlockEvents
Definition BlockEventBase.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition Player.h:119