LeviLamina
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VibrationListenerConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class BlockPos;
9class BlockSource;
10class GameEvent;
11struct GameEventContext;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 0
19 virtual ~VibrationListenerConfig() = default;
20
21 // vIndex: 1
22 virtual void
23 onSignalReceive(::BlockSource&, ::BlockPos const&, ::GameEvent const&, ::Actor*, float, uint, ::Actor*) = 0;
24
25 // vIndex: 2
26 virtual bool isValidVibration(::GameEvent const& gameEvent);
27
28 // vIndex: 3
29 virtual bool shouldListen(::BlockSource&, ::GameEvent const&, ::GameEventContext const&) = 0;
30
31 // vIndex: 4
32 virtual void onSerializableDataChanged(::BlockSource&);
33
34 // vIndex: 5
35 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const;
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCAPI bool $isValidVibration(::GameEvent const& gameEvent);
48
49 MCFOLD void $onSerializableDataChanged(::BlockSource&);
50
51 MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking() const;
52 // NOLINTEND
53};
Definition Actor.h:104
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition GameEvent.h:8
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:12