LeviLamina
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VibrationListenerConfig.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BlockPos
;
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class
BlockSource
;
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class
GameEvent
;
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struct
GameEventContext
;
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// clang-format on
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class
VibrationListenerConfig
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
~VibrationListenerConfig
() =
default
;
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// vIndex: 1
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virtual
void
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onSignalReceive(
::BlockSource
&,
::BlockPos
const
&,
::GameEvent
const
&,
::Actor
*,
float
, uint,
::Actor
*) = 0;
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// vIndex: 2
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virtual
bool
isValidVibration(
::GameEvent
const
& gameEvent);
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// vIndex: 3
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virtual
bool
shouldListen(
::BlockSource
&,
::GameEvent
const
&,
::GameEventContext
const
&) = 0;
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// vIndex: 4
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virtual
void
onSerializableDataChanged(
::BlockSource
&);
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// vIndex: 5
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virtual
bool
canReceiveOnlyIfAdjacentChunksAreTicking()
const
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
bool
$isValidVibration(
::GameEvent
const
& gameEvent);
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MCFOLD
void
$onSerializableDataChanged(
::BlockSource
&);
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MCFOLD
bool
$canReceiveOnlyIfAdjacentChunksAreTicking()
const
;
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// NOLINTEND
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};
Actor
Definition
Actor.h:104
BlockPos
Definition
BlockPos.h:18
BlockSource
Definition
BlockSource.h:67
GameEvent
Definition
GameEvent.h:8
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:12
src
mc
world
events
gameevents
VibrationListenerConfig.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0