LeviLamina
Loading...
Searching...
No Matches
VibrationListenerConfig Class Referenceabstract
+ Inheritance diagram for VibrationListenerConfig:

Public Member Functions

virtual void onSignalReceive (::BlockSource &, ::BlockPos const &, ::GameEvent const &, ::Actor *, float, uint, ::Actor *)=0
 
virtual bool isValidVibration (::GameEvent const &gameEvent)
 
virtual bool shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &)=0
 
virtual void onSerializableDataChanged (::BlockSource &)
 
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
 
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
 
MCFOLD void $onSerializableDataChanged (::BlockSource &)
 
MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking () const
 

The documentation for this class was generated from the following file: