LeviLamina
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VibrationListenerConfig Class Referenceabstract
Inheritance diagram for VibrationListenerConfig:

Public Member Functions

virtual void onSignalReceive (::BlockSource &, ::BlockPos const &, ::GameEvent const &, ::Actor *, float, uint, ::Actor *)=0
virtual bool isValidVibration (::GameEvent const &gameEvent)
virtual bool shouldListen (::BlockSource &, ::GameEvent const &, ::GameEventContext const &)=0
virtual void onSerializableDataChanged (::BlockSource &)
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
MCFOLD void $onSerializableDataChanged (::BlockSource &)
MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking () const

The documentation for this class was generated from the following file: