LeviLamina
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LegacySpringsFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/level/levelgen/feature/Feature.h"
8#include "mc/world/level/levelgen/feature/IFeature.h"
9
10// auto generated forward declare list
11// clang-format off
12class BaseGameVersion;
13class BlockPos;
14class BlockSource;
15class FeatureRegistry;
16class Random;
17// clang-format on
18
19class LegacySpringsFeature : public ::Feature {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mWaterSpringFeature;
24 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mLavaSpringFeature;
25 ::ll::TypedStorage<1, 1, bool> mIsCavesAndCliffsUpdate;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 LegacySpringsFeature();
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual ~LegacySpringsFeature() /*override*/ = default;
36
37 virtual bool place(::BlockSource& region, ::BlockPos const& origin, ::Random& random) const /*override*/;
38 // NOLINTEND
39
40public:
41 // member functions
42 // NOLINTBEGIN
43 MCAPI LegacySpringsFeature(::FeatureRegistry const& registry, ::BaseGameVersion const& baseGameVersion);
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49 MCAPI void* $ctor(::FeatureRegistry const& registry, ::BaseGameVersion const& baseGameVersion);
50 // NOLINTEND
51
52public:
53 // virtual function thunks
54 // NOLINTBEGIN
55 MCAPI bool $place(::BlockSource& region, ::BlockPos const& origin, ::Random& random) const;
56
57
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCNAPI static void** $vftable();
64 // NOLINTEND
65};
Definition BaseGameVersion.h:8
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition FeatureRegistry.h:18
Definition Feature.h:18
static MCAPI void ** $vftable()
Definition Random.h:10