LeviLamina
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GetInteractionPositionForBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/facing/Name.h"
7#include "mc/world/actor/bhave/BehaviorStatus.h"
8#include "mc/world/actor/bhave/node/BehaviorNode.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 1
35 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
36
37 // vIndex: 2
38 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
39
40 // vIndex: 0
41 virtual ~GetInteractionPositionForBlockNode() /*override*/ = default;
42 // NOLINTEND
43
44public:
45 // member functions
46 // NOLINTBEGIN
47 MCAPI ::Facing::Name parseFacingNameFromString(::std::string facingString);
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCAPI ::BehaviorStatus $tick(::Actor& owner);
60
61 MCAPI void $initializeFromDefinition(::Actor& owner);
62 // NOLINTEND
63
64public:
65 // vftables
66 // NOLINTBEGIN
67 MCAPI static void** $vftable();
68 // NOLINTEND
69};
Definition Actor.h:104
Definition BehaviorNode.h:13
Definition GetInteractionPositionForBlockNode.h:15
Definition Alias.h:14