3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/legacy/facing/Name.h"
7#include "mc/world/actor/bhave/BehaviorStatus.h"
8#include "mc/world/actor/bhave/node/BehaviorNode.h"
35 virtual ::BehaviorStatus tick(
::Actor& owner) ;
38 virtual void initializeFromDefinition(
::Actor& owner) ;
Definition BehaviorNode.h:13
Definition GetInteractionPositionForBlockNode.h:15
static MCAPI void ** $vftable()
MCAPI::Facing::Name parseFacingNameFromString(::std::string facingString)
MCAPI::BehaviorStatus $tick(::Actor &owner)
MCAPI void $initializeFromDefinition(::Actor &owner)