LeviLamina
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GetInteractionPositionForBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/facing/Name.h"
7#include "mc/world/actor/bhave/BehaviorStatus.h"
8#include "mc/world/actor/bhave/node/BehaviorNode.h"
9#include "mc/world/level/BlockPos.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 12, ::BlockPos> mTargetBlockPos;
21 ::ll::TypedStorage<4, 12, ::BlockPos> mAnchorBlockPos;
22 ::ll::TypedStorage<1, 1, ::Facing::Name> mFacing;
23 ::ll::TypedStorage<4, 4, int> mMaxSearchDistance;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
30
31 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
32
33 virtual ~GetInteractionPositionForBlockNode() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // member functions
38 // NOLINTBEGIN
39 MCAPI ::Facing::Name parseFacingNameFromString(::std::string facingString);
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI void $initializeFromDefinition(::Actor& owner);
46
47
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCNAPI static void** $vftable();
54 // NOLINTEND
55};
Definition Actor.h:105
Definition BehaviorNode.h:17
Definition GetInteractionPositionForBlockNode.h:16
static MCAPI void ** $vftable()