LeviLamina
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DetectorRailBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/BaseRailBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13class BlockPos;
14class BlockSource;
15class Random;
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 // vIndex: 118
23 virtual int getVariant(::Block const& block) const /*override*/;
24
25 // vIndex: 67
26 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
27
28 // vIndex: 61
29 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
30 /*override*/;
31
32 // vIndex: 136
33 virtual void tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
34
35 // vIndex: 149
36 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
37
38 // vIndex: 54
39 virtual bool
40 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
41 /*override*/;
42
43 // vIndex: 105
44 virtual bool hasComparatorSignal() const /*override*/;
45
46 // vIndex: 106
47 virtual int getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const
48 /*override*/;
49
50 // vIndex: 44
51 virtual bool isSignalSource() const /*override*/;
52
53 // vIndex: 0
54 virtual ~DetectorRailBlock() /*override*/ = default;
55 // NOLINTEND
56
57public:
58 // member functions
59 // NOLINTBEGIN
60 MCAPI void _checkPressed(::BlockSource& region, ::BlockPos const& pos) const;
61
62 MCAPI void _handlePressed(::BlockSource& region, ::BlockPos const& pos, bool shouldBePressed) const;
63 // NOLINTEND
64
65public:
66 // destructor thunk
67 // NOLINTBEGIN
68
69 // NOLINTEND
70
71public:
72 // virtual function thunks
73 // NOLINTBEGIN
74 MCFOLD int $getVariant(::Block const& block) const;
75
76 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
77
78 MCFOLD void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
79
80 MCAPI void $tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
81
82 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
83
84 MCFOLD bool
85 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
86
87 MCFOLD bool $hasComparatorSignal() const;
88
89 MCAPI int $getComparatorSignal(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, uchar dir) const;
90
91 MCFOLD bool $isSignalSource() const;
92 // NOLINTEND
93
94public:
95 // vftables
96 // NOLINTBEGIN
97 MCAPI static void** $vftable();
98 // NOLINTEND
99};
Definition Actor.h:104
Definition BaseRailBlock.h:25
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition DetectorRailBlock.h:18
Definition Random.h:16