LeviLamina
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ServerGameplayUserManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/GameplayUserManagerProxy.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 1
18 virtual ::std::optional<::std::string>
19 validatePlayerName(::std::string const& playerName, ::GameplayUserManager const& gameplayUserManager) const
20 /*override*/;
21
22 // vIndex: 2
23 virtual bool shouldGeneratePlayerIndex() const /*override*/;
24
25 // vIndex: 0
26 virtual ~ServerGameplayUserManagerProxy() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCNAPI ::std::optional<::std::string>
33 $validatePlayerName(::std::string const& playerName, ::GameplayUserManager const& gameplayUserManager) const;
34
35 MCNAPI bool $shouldGeneratePlayerIndex() const;
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition GameplayUserManagerProxy.h:11
Definition GameplayUserManager.h:22
Definition ServerGameplayUserManagerProxy.h:13
static MCAPI void ** $vftable()
MCAPI ::std::optional<::std::string > $validatePlayerName(::std::string const &playerName, ::GameplayUserManager const &gameplayUserManager) const
MCAPI bool $shouldGeneratePlayerIndex() const