LeviLamina
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ServerGameplayUserManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/GameplayUserManagerProxy.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual ::std::optional<::std::string>
18 validatePlayerName(::std::string const& playerName, ::GameplayUserManager const& gameplayUserManager) const
19 /*override*/;
20
21 virtual bool shouldGeneratePlayerIndex() const /*override*/;
22
23 virtual ~ServerGameplayUserManagerProxy() /*override*/ = default;
24 // NOLINTEND
25
26public:
27 // virtual function thunks
28 // NOLINTBEGIN
29 MCNAPI ::std::optional<::std::string>
30 $validatePlayerName(::std::string const& playerName, ::GameplayUserManager const& gameplayUserManager) const;
31
32 MCNAPI bool $shouldGeneratePlayerIndex() const;
33
34
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCNAPI static void** $vftable();
41 // NOLINTEND
42};
Definition GameplayUserManagerProxy.h:11
Definition GameplayUserManager.h:22
Definition ServerGameplayUserManagerProxy.h:13
static MCAPI void ** $vftable()
MCAPI ::std::optional<::std::string > $validatePlayerName(::std::string const &playerName, ::GameplayUserManager const &gameplayUserManager) const
MCAPI bool $shouldGeneratePlayerIndex() const