LeviLamina
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ServerGameplayUserManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/GameplayUserManagerProxy.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 1
18 virtual ::std::optional<::std::string>
19 validatePlayerName(::std::string const& playerName, ::GameplayUserManager const& gameplayUserManager) const
20 /*override*/;
21
22 // vIndex: 2
23 virtual bool shouldGeneratePlayerIndex() const /*override*/;
24
25 // vIndex: 0
26 virtual ~ServerGameplayUserManagerProxy() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI ::std::optional<::std::string>
39 $validatePlayerName(::std::string const& playerName, ::GameplayUserManager const& gameplayUserManager) const;
40
41 MCFOLD bool $shouldGeneratePlayerIndex() const;
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCAPI static void** $vftable();
48 // NOLINTEND
49};
Definition GameplayUserManagerProxy.h:11
Definition GameplayUserManager.h:22
Definition ServerGameplayUserManagerProxy.h:13