LeviLamina
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ServerGameplayUserManagerProxy Class Reference
+ Inheritance diagram for ServerGameplayUserManagerProxy:

Public Member Functions

virtual ::std::optional<::std::string > validatePlayerName (::std::string const &playerName, ::GameplayUserManager const &gameplayUserManager) const
 
virtual bool shouldGeneratePlayerIndex () const
 
MCAPI ::std::optional<::std::string > $validatePlayerName (::std::string const &playerName, ::GameplayUserManager const &gameplayUserManager) const
 
MCAPI bool $shouldGeneratePlayerIndex () const
 
virtual void reloadActor (::Actor &actor) const
 
MCAPI void $reloadActor (::Actor &actor) const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ shouldGeneratePlayerIndex()

virtual bool ServerGameplayUserManagerProxy::shouldGeneratePlayerIndex ( ) const
virtual

Reimplemented from GameplayUserManagerProxy.

◆ $validatePlayerName()

MCAPI ::std::optional<::std::string > ServerGameplayUserManagerProxy::$validatePlayerName ( ::std::string const & playerName,
::GameplayUserManager const & gameplayUserManager ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldGeneratePlayerIndex()

MCAPI bool ServerGameplayUserManagerProxy::$shouldGeneratePlayerIndex ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** ServerGameplayUserManagerProxy::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $reloadActor()

MCAPI void GameplayUserManagerProxy::$reloadActor ( ::Actor & actor) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: