LeviLamina
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ServerGameplayUserManagerProxy Class Reference
+ Inheritance diagram for ServerGameplayUserManagerProxy:

Public Member Functions

virtual ::std::optional<::std::string > validatePlayerName (::std::string const &playerName, ::GameplayUserManager const &gameplayUserManager) const
 
virtual bool shouldGeneratePlayerIndex () const
 
MCAPI ::std::optional<::std::string > $validatePlayerName (::std::string const &playerName, ::GameplayUserManager const &gameplayUserManager) const
 
MCFOLD bool $shouldGeneratePlayerIndex () const
 
virtual void reloadActor (::Actor &actor) const
 
MCAPI void $reloadActor (::Actor &actor) const
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Member Function Documentation

◆ shouldGeneratePlayerIndex()

virtual bool ServerGameplayUserManagerProxy::shouldGeneratePlayerIndex ( ) const
virtual

Reimplemented from GameplayUserManagerProxy.


The documentation for this class was generated from the following file: