LeviLamina
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UpdateEntityAfterFallOnInterface.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Block;
8class BlockPos;
10class Vec3;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 0
18 virtual ~UpdateEntityAfterFallOnInterface() = default;
19
20 // vIndex: 1
21 virtual ::Vec3& getPosDeltaNonConst() = 0;
22
23 // vIndex: 2
24 virtual bool isSneaking() const = 0;
25
26 // vIndex: 3
27 virtual void onBounceStarted(::BlockPos const&, ::Block const&) = 0;
28
29 // vIndex: 4
30 virtual ::Vec3 getPosition() const = 0;
31
32 // vIndex: 5
33 virtual ::IConstBlockSource const& getDimensionBlockSource() const = 0;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39
40 // NOLINTEND
41};
Definition BlockPos.h:18
Definition Block.h:38
Definition IConstBlockSource.h:24
Definition Vec3.h:10
Definition UpdateEntityAfterFallOnInterface.h:13