LeviLamina
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UpdateEntityAfterFallOnInterface.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
Block
;
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class
BlockPos
;
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class
IConstBlockSource
;
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class
Vec3
;
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// clang-format on
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struct
UpdateEntityAfterFallOnInterface
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~UpdateEntityAfterFallOnInterface
() =
default
;
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virtual ::Vec3& getPosDeltaNonConst() = 0;
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virtual
bool
isSneaking()
const
= 0;
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virtual
void
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applyRestitution(
::BlockPos
const
& bounceStartPos,
::Block
const
& block,
float
coefficientOfRestitution) = 0;
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virtual ::Vec3 getPosition()
const
= 0;
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virtual ::IConstBlockSource
const
& getDimensionBlockSource()
const
= 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
BlockPos
Definition
BlockPos.h:19
Block
Definition
Block.h:43
IConstBlockSource
Definition
IConstBlockSource.h:25
Vec3
Definition
Vec3.h:10
UpdateEntityAfterFallOnInterface
Definition
UpdateEntityAfterFallOnInterface.h:13
src
mc
world
level
block
UpdateEntityAfterFallOnInterface.h
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for LeviLamina by
1.16.1