LeviLamina
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UpdateEntityAfterFallOnInterface.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Block;
8class BlockPos;
10class Vec3;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual ~UpdateEntityAfterFallOnInterface() = default;
18
19 virtual ::Vec3& getPosDeltaNonConst() = 0;
20
21 virtual bool isSneaking() const = 0;
22
23 virtual void onBounceStarted(::BlockPos const&, ::Block const&) = 0;
24
25 virtual ::Vec3 getPosition() const = 0;
26
27 virtual ::IConstBlockSource const& getDimensionBlockSource() const = 0;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33
34 // NOLINTEND
35};
Definition BlockPos.h:19
Definition Block.h:43
Definition IConstBlockSource.h:25
Definition Vec3.h:10
Definition UpdateEntityAfterFallOnInterface.h:13