LeviLamina
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MinecraftGameShimComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7
8// auto generated forward declare list
9// clang-format off
10class IMinecraftGame;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::gsl::not_null<::IMinecraftGame*>> mGame;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual ~MinecraftGameShimComponent() = default;
25
26 virtual bool isInGame() const;
27
28 virtual void requestLeaveGame(bool switchScreen, bool sync);
29
30 virtual void quit(::std::string const& src, ::std::string const& reason);
31
32 virtual ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> retrieveCIDToClientMap() const;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCNAPI bool $isInGame() const;
39
40 MCNAPI void $requestLeaveGame(bool switchScreen, bool sync);
41
42 MCNAPI void $quit(::std::string const& src, ::std::string const& reason);
43
44 MCNAPI ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> $retrieveCIDToClientMap() const;
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition IMinecraftGame.h:5
Definition MinecraftGameShimComponent.h:5
MCAPI bool $isInGame() const
MCAPI void $requestLeaveGame(bool switchScreen, bool sync)
static MCAPI void ** $vftable()
MCAPI void $quit(::std::string const &src, ::std::string const &reason)
MCAPI ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap > $retrieveCIDToClientMap() const
Definition ControllerIDtoClientMap.h:13