LeviLamina
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FireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Random;
20class Randomize;
22namespace BlockEvents { class BlockPlaceEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class FireBlock : public ::BlockLegacy {
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 5
31 virtual ::AABB getCollisionShape(
32 ::Block const&,
34 ::BlockPos const&,
36 ) const /*override*/;
37
38 // vIndex: 9
39 virtual ::AABB const&
40 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const /*override*/;
41
42 // vIndex: 122
43 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
44
45 // vIndex: 77
46 virtual bool mayPick() const /*override*/;
47
48 // vIndex: 146
49 virtual void entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const /*override*/;
50
51 // vIndex: 78
52 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
53
54 // vIndex: 86
55 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
56 /*override*/;
57
58 // vIndex: 56
59 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
60 /*override*/;
61
62 // vIndex: 130
63 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
64
65 // vIndex: 0
66 virtual ~FireBlock() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // member functions
71 // NOLINTBEGIN
72 MCAPI void _tryAddToTickingQueue(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
73
74 MCAPI bool _trySpawnSoulFire(::BlockSource& region, ::BlockPos const& pos) const;
75
76 MCAPI void
77 checkBurn(::BlockSource& region, ::BlockPos const& pos, int chance, ::Randomize& randomize, int age) const;
78
79 MCAPI float getFireOdds(::BlockSource& region, ::BlockPos const& pos) const;
80
81 MCAPI bool isValidFireLocation(::BlockSource& region, ::BlockPos const& pos) const;
82
83 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
84
85 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
86 // NOLINTEND
87
88public:
89 // static functions
90 // NOLINTBEGIN
91 MCAPI static bool isSolidToppedBlock(::BlockSource& region, ::BlockPos const& pos);
92 // NOLINTEND
93
94public:
95 // virtual function thunks
96 // NOLINTBEGIN
97 MCFOLD ::AABB $getCollisionShape(
98 ::Block const&,
100 ::BlockPos const&,
102 ) const;
103
104 MCFOLD ::AABB const&
105 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const;
106
107 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
108
109 MCFOLD bool $mayPick() const;
110
111 MCAPI void $entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const;
112
113 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
114
115 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
116
117 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
118
119 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
120 // NOLINTEND
121
122public:
123 // vftables
124 // NOLINTBEGIN
125 MCNAPI static void** $vftable();
126 // NOLINTEND
127};
Definition AABB.h:18
Definition Actor.h:103
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition FireBlock.h:26
static MCAPI void ** $vftable()
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition Random.h:11
Definition Randomize.h:13
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5