LeviLamina
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FireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Random;
20class Randomize;
22namespace BlockEvents { class BlockPlaceEvent; }
23// clang-format on
24
25class FireBlock : public ::BlockLegacy {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 5
30 virtual ::AABB
32 const /*override*/;
33
34 // vIndex: 9
35 virtual ::AABB const&
36 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const /*override*/;
37
38 // vIndex: 136
39 virtual void tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
40
41 // vIndex: 123
42 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
43
44 // vIndex: 78
45 virtual bool mayPick() const /*override*/;
46
47 // vIndex: 149
48 virtual void entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const /*override*/;
49
50 // vIndex: 79
51 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
52
53 // vIndex: 87
54 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
55 /*override*/;
56
57 // vIndex: 57
58 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
59 /*override*/;
60
61 // vIndex: 131
62 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
63
64 // vIndex: 0
65 virtual ~FireBlock() /*override*/ = default;
66 // NOLINTEND
67
68public:
69 // member functions
70 // NOLINTBEGIN
71 MCAPI void _tryAddToTickingQueue(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
72
73 MCAPI bool _trySpawnSoulFire(::BlockSource& region, ::BlockPos const& pos) const;
74
75 MCAPI void
76 checkBurn(::BlockSource& region, ::BlockPos const& pos, int chance, ::Randomize& randomize, int age) const;
77
78 MCAPI float getFireOdds(::BlockSource& region, ::BlockPos const& pos) const;
79
80 MCAPI bool isValidFireLocation(::BlockSource& region, ::BlockPos const& pos) const;
81
82 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
83 // NOLINTEND
84
85public:
86 // static functions
87 // NOLINTBEGIN
88 MCAPI static bool isSolidToppedBlock(::BlockSource& region, ::BlockPos const& pos);
89 // NOLINTEND
90
91public:
92 // destructor thunk
93 // NOLINTBEGIN
94
95 // NOLINTEND
96
97public:
98 // virtual function thunks
99 // NOLINTBEGIN
100 MCFOLD ::AABB
102 const;
103
104 MCFOLD ::AABB const&
105 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const;
106
107 MCAPI void $tick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
108
109 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
110
111 MCFOLD bool $mayPick() const;
112
113 MCAPI void $entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const;
114
115 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
116
117 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
118
119 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
120
121 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
122 // NOLINTEND
123
124public:
125 // vftables
126 // NOLINTBEGIN
127 MCAPI static void** $vftable();
128 // NOLINTEND
129};
Definition AABB.h:16
Definition Actor.h:104
Definition BlockPlaceEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition FireBlock.h:25
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition Random.h:16
Definition Randomize.h:13
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5