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virtual::EventResult | onEvent (::LevelGameRuleChangeEvent const &event) |
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virtual::EventResult | onEvent (::ScriptingWorldInitializeEvent const &scriptingInitializedEvent) |
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virtual::EventResult | onLevelTick (::Level &) |
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virtual::EventResult | onLevelAddedPlayer (::Player &player) |
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virtual::EventResult | onLevelRemovedPlayer (::Player &player) |
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virtual::EventResult | onLevelWeatherChange (::std::string const &dimension, bool wasRaining, bool wasLightning, bool isRaining, bool isLightning) |
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virtual::EventResult | onLevelRemovedActor (::Actor &actor) |
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MCAPI::EventResult | $onEvent (::LevelGameRuleChangeEvent const &event) |
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MCAPI::EventResult | $onEvent (::ScriptingWorldInitializeEvent const &scriptingInitializedEvent) |
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MCAPI::EventResult | $onLevelTick (::Level &) |
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MCAPI::EventResult | $onLevelAddedPlayer (::Player &player) |
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MCAPI::EventResult | $onLevelRemovedPlayer (::Player &player) |
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MCAPI::EventResult | $onLevelWeatherChange (::std::string const &dimension, bool wasRaining, bool wasLightning, bool isRaining, bool isLightning) |
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MCAPI::EventResult | $onLevelRemovedActor (::Actor &actor) |
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◆ $vftable()
static MCAPI void ** ScriptModuleMinecraft::ScriptLevelEventListener::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: