21class Fireball :
public ::PredictableProjectile {
25 ::ll::TypedStorage<8, 8, ::ActorUniqueID> ownerId;
26 ::ll::TypedStorage<1, 1, bool> mInGround;
36 virtual void normalTick() ;
40 virtual ::ActorUniqueID getSourceUniqueID()
const ;
42 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
46 virtual float getInertia();
48 virtual ::ParticleType getTrailParticle();
50 virtual bool shouldBurn();
62 MCAPI
void _setPower(
::Vec3 const& power);
78 MCAPI
void $normalTick();
82 MCFOLD ::ActorUniqueID $getSourceUniqueID()
const;
88 MCAPI
float $getInertia();
90 MCFOLD ::ParticleType $getTrailParticle();
92 MCFOLD
bool $shouldBurn();
100 MCAPI
static void** $vftable();
Definition EntityContext.h:17