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OverworldBiomeBuilder & | operator= (OverworldBiomeBuilder const &) |
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| OverworldBiomeBuilder (OverworldBiomeBuilder const &) |
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MCAPI | OverworldBiomeBuilder (::BaseGameVersion const &baseGameVersion, ::Experiments const &experiments) |
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MCAPI void | _addHighSlice (::std::vector<::BiomeNoiseTarget > &biomes, ::ClimateUtils::Parameter const &weirdness, ::BiomeRegistry const &biomeRegistry) const |
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MCAPI void | _addInlandBiomes (::std::vector<::BiomeNoiseTarget > &biomes, ::BiomeRegistry const &biomeRegistry) const |
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MCAPI void | _addLowSlice (::std::vector<::BiomeNoiseTarget > &biomes, ::ClimateUtils::Parameter const &weirdness, ::BiomeRegistry const &biomeRegistry) const |
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MCAPI void | _addMidSlice (::std::vector<::BiomeNoiseTarget > &biomes, ::ClimateUtils::Parameter const &weirdness, ::BiomeRegistry const &biomeRegistry) const |
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MCAPI void | _addPeaks (::std::vector<::BiomeNoiseTarget > &biomes, ::ClimateUtils::Parameter const &weirdness, ::BiomeRegistry const &biomeRegistry) const |
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MCAPI void | _addSurfaceBiome (::std::vector<::BiomeNoiseTarget > &biomes, ::ClimateUtils::Parameter const &temperature, ::ClimateUtils::Parameter const &humidity, ::ClimateUtils::Parameter const &continentalness, ::ClimateUtils::Parameter const &erosion, ::ClimateUtils::Parameter const &weirdness, float second, ::Biome const *offset) const |
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MCAPI void | _addUndergroundBiome (::std::vector<::BiomeNoiseTarget > &biomes, ::ClimateUtils::Parameter const &humidity, ::ClimateUtils::Parameter const &continentalness, ::ClimateUtils::Parameter const &second, ::ClimateUtils::Parameter const &temperature, ::ClimateUtils::Parameter const &erosion, float weirdness, ::Biome const *offset) const |
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MCAPI void | _addValleys (::std::vector<::BiomeNoiseTarget > &biomes, ::ClimateUtils::Parameter const &weirdness, ::BiomeRegistry const &biomeRegistry) const |
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MCAPI::Biome const * | _pickBadlandsBiome (int humidityIndex, ::ClimateUtils::Parameter const &weirdness, ::BiomeRegistry const &biomeRegistry) const |
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MCAPI::Biome const * | _pickBeachBiome (int temperatureIndex, ::BiomeRegistry const &biomeRegistry) const |
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MCAPI void | _populateBiomeArrays (::BiomeRegistry const &biomeRegistry) const |
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MCAPI void | addBiomes (::std::vector<::BiomeNoiseTarget > &biomes, ::BiomeRegistry const &biomeRegistry) const |
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MCAPI void * | $ctor (::BaseGameVersion const &baseGameVersion, ::Experiments const &experiments) |
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MCAPI void | $dtor () |
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