LeviLamina
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SetShouldBeSimulatedSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntitySystems;
15// clang-format on
16
17namespace SetShouldBeSimulatedSystem {
18// functions
19// NOLINTBEGIN
20MCNAPI void registerSystems(::EntitySystems& systemRegistry, bool isClientSide);
21
22MCNAPI void setShouldBeSimulatedIfClientPredicted(
23 ::StrictEntityContext const& entity,
24 ::optional_ref<::VehicleInputIntentComponent const> vehicleInputIntent,
25 ::EntityModifier<::ShouldBeSimulatedComponent>& modifier
26);
27// NOLINTEND
28
29} // namespace SetShouldBeSimulatedSystem
Definition EntitySystems.h:25
Definition StrictEntityContext.h:8
Definition ShouldBeSimulatedComponent.h:5
Definition VehicleInputIntentComponent.h:11