LeviLamina
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SetShouldBeSimulatedSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/utility/optional_ref.h"
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
EntitySystems
;
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class
StrictEntityContext
;
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struct
ShouldBeSimulatedComponent
;
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struct
VehicleInputIntentComponent
;
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// clang-format on
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namespace
SetShouldBeSimulatedSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
registerSystems(::EntitySystems& systemRegistry,
bool
isClientSide);
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MCNAPI
void
setShouldBeSimulatedIfClientPredicted(
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::StrictEntityContext
const
& entity,
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::optional_ref<::VehicleInputIntentComponent const> vehicleInputIntent,
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::EntityModifier<::ShouldBeSimulatedComponent>& modifier
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);
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// NOLINTEND
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}
// namespace SetShouldBeSimulatedSystem
EntitySystems
Definition
EntitySystems.h:25
StrictEntityContext
Definition
StrictEntityContext.h:8
ShouldBeSimulatedComponent
Definition
ShouldBeSimulatedComponent.h:5
VehicleInputIntentComponent
Definition
VehicleInputIntentComponent.h:11
src
mc
entity
systems
SetShouldBeSimulatedSystem.h
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