3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/client/renderer/ActorShaderManager.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
17namespace mce {
class Color; }
32 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mTexture;
33 ::ll::TypedStorage<4, 8, ::glm::vec2> mUV;
34 ::ll::TypedStorage<4, 8, ::glm::vec2> mUVScale;
41 ::ll::TypedStorage<1, 1, bool> mHasLoadedTextures;
42 ::ll::TypedStorage<8, 24, ::std::vector<::BannerPatternRenderer::BannerPatternTextureInfo>> mTextures;
43 ::ll::TypedStorage<8, 24, ::std::vector<::mce::Color>> mColors;
49 virtual ~BannerPatternRenderer() ;
51 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
53 virtual
bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const&) ;
56 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& owner, ::UIControl&,
int) ;
62 MCAPI BannerPatternRenderer();
80 MCAPI ::std::shared_ptr<::UICustomRenderer> $clone() const;
82 MCAPI
bool $update(::IClientInstance& client, ::UIControl& owner, ::UIScene const&);
84 MCAPI
void $render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& owner, ::UIControl&,
int);
Definition ActorShaderManager.h:5
Definition BannerPatternRenderer.h:5
static MCAPI void ** $vftableForActorShaderManager()
static MCAPI void ** $vftableForMinecraftUICustomRenderer()
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UICustomRenderer.h:5
Definition BannerPatternRenderer.h:13