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MCAPI bool | allowInteraction (::Actor &owner, ::Player &player) const |
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MCAPI bool | areSeatsFull (::Actor const &owner) const |
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MCAPI bool | canAddPassenger (::Actor const &vehicle, ::Actor &passenger) const |
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MCAPI bool | fitsInVehicle (::AABB const &passengerAABB) const |
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MCFOLD::DismountMode | getDismountMode () const |
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MCAPI bool | getFirstAvailableSeatPosition (::Actor const &owner, ::Actor &potentialPassenger, ::Vec3 &result) const |
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MCAPI::InteractionResult | getInteraction (::Actor &owner, ::Player &player, ::ActorInteraction &interaction) const |
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MCFOLD::std::string const & | getOnRiderEnterEvent () const |
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MCFOLD::std::string const & | getOnRiderExitEvent () const |
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MCFOLD int | getSeatCount () const |
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MCFOLD ::std::vector<::SeatDescription > const & | getSeats () const |
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MCAPI bool | pullInEntity (::Actor &vehicle, ::Actor &passenger) const |
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MCAPI void * | $ctor () |
The documentation for this class was generated from the following file: