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ScriptCustomCommandRegistry & | operator= (ScriptCustomCommandRegistry const &) |
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| ScriptCustomCommandRegistry (ScriptCustomCommandRegistry const &) |
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MCAPI ::Scripting::Result< void, ::ScriptModuleMinecraft::ScriptNamespaceNameError, ::ScriptModuleMinecraft::ScriptCustomCommandError, ::Scripting::EngineError > | registerCommand (::Scripting::ContextConfig const &config, ::ScriptModuleMinecraft::ScriptCustomCommandInterface const &commandInterface, ::Scripting::ClosureGeneric<::std::optional<::ScriptModuleMinecraft::ScriptCustomCommandResult > > closure) |
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MCAPI ::Scripting::Result< void, ::ScriptModuleMinecraft::ScriptNamespaceNameError, ::ScriptModuleMinecraft::ScriptCustomCommandError, ::Scripting::EngineError > | registerEnum (::Scripting::ContextConfig const &config, ::std::string const &name, ::std::vector<::std::string > const &values) |
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◆ registerCommand()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerEnum()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ bind()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: