LeviLamina
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ServerActorManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/platform/Result.h"
8#include "mc/world/level/ActorManagerProxy.h"
9#include "mc/world/level/ActorValidationError.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14class Level;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::Level>> mLevel;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 1
28 virtual void initializeActor(::Actor& actor) /*override*/;
29
30 // vIndex: 2
31 virtual ::Bedrock::Result<void, ::ActorValidationError> validate(::Actor const& actor) /*override*/;
32
33 // vIndex: 3
34 virtual void addActor(::Actor& actor) /*override*/;
35
36 // vIndex: 5
37 virtual void removeActorInLevelChunk(::Actor const& actor) /*override*/;
38
39 // vIndex: 6
40 virtual void deleteActorFromWorldInLevelChunk(::Actor const& actor) /*override*/;
41
42 // vIndex: 0
43 virtual ~ServerActorManagerProxy() /*override*/ = default;
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49 MCAPI void $initializeActor(::Actor& actor);
50
51 MCAPI ::Bedrock::Result<void, ::ActorValidationError> $validate(::Actor const& actor);
52
53 MCAPI void $addActor(::Actor& actor);
54
55 MCAPI void $removeActorInLevelChunk(::Actor const& actor);
56
57 MCAPI void $deleteActorFromWorldInLevelChunk(::Actor const& actor);
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCNAPI static void** $vftable();
64 // NOLINTEND
65};
Definition ActorManagerProxy.h:13
Definition Actor.h:102
Definition Level.h:247
Definition ServerActorManagerProxy.h:17
static MCAPI void ** $vftable()