static MCAPI void _doRaidTriggerSystem(::DimensionTypeComponent const &dimensionTypeComponent, ::GainedRaidOmenAtPositionComponent const &gainedRaidOmen, ::ActorOwnerComponent &actorOwnerComponent, ::VillageManagerComponent const &villageManagerComponent)
static MCAPI void _tickRaidTriggerSystem(::OptionalGlobal<::VillageManagerComponent const > villageManagerComponent, ::ViewT< ::StrictEntityContext, ::Include<::ActorTickedComponent const, ::RaidTriggerComponent const >, ::DimensionTypeComponent const, ::GainedRaidOmenAtPositionComponent const, ::ActorOwnerComponent > view)
Definition StrictEntityContext.h:8