LeviLamina
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RaidTriggerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8#include "mc/deps/ecs/strict/OptionalGlobal.h"
9
10// auto generated forward declare list
11// clang-format off
20// clang-format on
21
23public:
24 // RaidTriggerSystem inner types define
25 using SystemView = ::ViewT<
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCAPI static void _doRaidTriggerSystem(
36 ::DimensionTypeComponent const& dimensionTypeComponent,
37 ::GainedRaidOmenAtPositionComponent const& gainedRaidOmen,
38 ::ActorOwnerComponent& actorOwnerComponent,
39 ::VillageManagerComponent const& villageManagerComponent
40 );
41
42 MCAPI static void _tickRaidTriggerSystem(
44 ::ViewT<
50 );
51
52 MCAPI static ::TickingSystemWithInfo createSystem();
53 // NOLINTEND
54};
Definition ActorOwnerComponent.h:10
Definition OptionalGlobal.h:6
Definition RaidTriggerSystem.h:22
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorTickedComponent.h:5
Definition DimensionTypeComponent.h:13
Definition GainedRaidOmenAtPositionComponent.h:14
Definition Include.h:6
Definition RaidTriggerComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition VillageManagerComponent.h:15