LeviLamina
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RaidTriggerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
19// clang-format on
20
22public:
23 // static functions
24 // NOLINTBEGIN
25 MCNAPI static void _doRaidTriggerSystem(
26 ::DimensionTypeComponent const& dimensionTypeComponent,
27 ::GainedRaidOmenAtPositionComponent const& gainedRaidOmen,
28 ::ActorOwnerComponent& actorOwnerComponent,
29 ::VillageManagerComponent const& villageManagerComponent
30 );
31
32 MCNAPI static ::TickingSystemWithInfo createSystem();
33 // NOLINTEND
34};
Definition ActorOwnerComponent.h:10
Definition RaidTriggerSystem.h:21
static MCAPI void _doRaidTriggerSystem(::DimensionTypeComponent const &dimensionTypeComponent, ::GainedRaidOmenAtPositionComponent const &gainedRaidOmen, ::ActorOwnerComponent &actorOwnerComponent, ::VillageManagerComponent const &villageManagerComponent)
static MCAPI ::TickingSystemWithInfo createSystem()
Definition StrictEntityContext.h:8
Definition ActorTickedComponent.h:5
Definition DimensionTypeComponent.h:13
Definition GainedRaidOmenAtPositionComponent.h:14
Definition RaidTriggerComponent.h:5
Definition TickingSystemWithInfo.h:13
Definition VillageManagerComponent.h:15