LeviLamina
Loading...
Searching...
No Matches
RaidTriggerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8#include "mc/deps/ecs/strict/OptionalGlobal.h"
9
10// auto generated forward declare list
11// clang-format off
20// clang-format on
21
23public:
24 // static functions
25 // NOLINTBEGIN
26 MCAPI static void _doRaidTriggerSystem(
27 ::DimensionTypeComponent const& dimensionTypeComponent,
28 ::GainedRaidOmenAtPositionComponent const& gainedRaidOmen,
29 ::ActorOwnerComponent& actorOwnerComponent,
30 ::VillageManagerComponent const& villageManagerComponent
31 );
32
33 MCAPI static void _tickRaidTriggerSystem(
35 ::ViewT<
41 );
42
43 MCAPI static ::TickingSystemWithInfo createSystem();
44 // NOLINTEND
45};
Definition ActorOwnerComponent.h:10
Definition OptionalGlobal.h:6
Definition RaidTriggerSystem.h:22
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorTickedComponent.h:5
Definition DimensionTypeComponent.h:13
Definition GainedRaidOmenAtPositionComponent.h:11
Definition Include.h:6
Definition RaidTriggerComponent.h:5
Definition TickingSystemWithInfo.h:11
Definition VillageManagerComponent.h:15